Core/Movement: Implement move time skipped handler
Port From (https://github.com/TrinityCore/TrinityCore/commit/4507a02ada7ff2b30d1e82d4a111fc7143fd0823)
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@@ -694,6 +694,26 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
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void HandleMoveTimeSkipped(MoveTimeSkipped moveTimeSkipped)
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{
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Unit mover = GetPlayer().m_unitMovedByMe;
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if (mover == null)
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{
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Log.outWarn(LogFilter.Player, $"WorldSession.HandleMoveTimeSkipped wrong mover state from the unit moved by {GetPlayer().GetGUID()}");
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return;
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}
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// prevent tampered movement data
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if (moveTimeSkipped.MoverGUID != mover.GetGUID())
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{
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Log.outWarn(LogFilter.Player, $"WorldSession.HandleMoveTimeSkipped wrong guid from the unit moved by {GetPlayer().GetGUID()}");
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return;
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}
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mover.m_movementInfo.Time += moveTimeSkipped.TimeSkipped;
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MoveSkipTime moveSkipTime = new();
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moveSkipTime.MoverGUID = moveTimeSkipped.MoverGUID;
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moveSkipTime.TimeSkipped = moveTimeSkipped.TimeSkipped;
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mover.SendMessageToSet(moveSkipTime, _player);
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}
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[WorldPacketHandler(ClientOpcodes.MoveSplineDone, Processing = PacketProcessing.ThreadSafe)]
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