Misc fixes.

This commit is contained in:
hondacrx
2021-11-15 23:35:21 -05:00
parent 0292bb9c09
commit a7936eb46c
15 changed files with 77 additions and 97 deletions
+7 -7
View File
@@ -150,7 +150,7 @@ namespace Game.BattleFields
if (m_uiKickDontAcceptTimer <= diff)
{
long now = GameTime.GetGameTime();
for (int team = 0; team < SharedConst.BGTeamsCount; team++)
for (int team = 0; team < SharedConst.PvpTeamsCount; team++)
{
foreach (var pair in m_InvitedPlayers[team])
if (pair.Value <= now)
@@ -158,7 +158,7 @@ namespace Game.BattleFields
}
InvitePlayersInZoneToWar();
for (int team = 0; team < SharedConst.BGTeamsCount; team++)
for (int team = 0; team < SharedConst.PvpTeamsCount; team++)
{
foreach (var pair in m_PlayersWillBeKick[team])
if (pair.Value <= now)
@@ -191,7 +191,7 @@ namespace Game.BattleFields
void InvitePlayersInZoneToQueue()
{
for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_players[team])
{
@@ -992,7 +992,7 @@ namespace Game.BattleFields
uint m_ControlTeam;
uint m_GraveyardId;
ObjectGuid[] m_SpiritGuide = new ObjectGuid[SharedConst.BGTeamsCount];
ObjectGuid[] m_SpiritGuide = new ObjectGuid[SharedConst.PvpTeamsCount];
List<ObjectGuid> m_ResurrectQueue = new();
protected BattleField m_Bf;
}
@@ -1131,7 +1131,7 @@ namespace Game.BattleFields
{
float radius = capturePoint.GetGoInfo().ControlZone.radius;
for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_activePlayers[team])
{
@@ -1246,7 +1246,7 @@ namespace Game.BattleFields
void SendUpdateWorldState(uint field, uint value)
{
for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_activePlayers[team]) // send to all players present in the area
{
@@ -1292,7 +1292,7 @@ namespace Game.BattleFields
uint GetTeamId() { return m_team; }
// active Players in the area of the objective, 0 - alliance, 1 - horde
HashSet<ObjectGuid>[] m_activePlayers = new HashSet<ObjectGuid>[SharedConst.BGTeamsCount];
HashSet<ObjectGuid>[] m_activePlayers = new HashSet<ObjectGuid>[SharedConst.PvpTeamsCount];
// Total shift needed to capture the objective
float m_maxValue;
+11 -11
View File
@@ -52,7 +52,7 @@ namespace Game.BattleFields
RegisterZone(m_ZoneId);
for (var team = 0; team < SharedConst.BGTeamsCount; ++team)
for (var team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
DefenderPortalList[team] = new List<ObjectGuid>();
m_vehicles[team] = new List<ObjectGuid>();
@@ -227,7 +227,7 @@ namespace Game.BattleFields
workShop.UpdateGraveyardAndWorkshop();
}
for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_players[team])
{
@@ -358,7 +358,7 @@ namespace Game.BattleFields
player.CastSpell(player, WGSpells.DefeatReward, true);
}
for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_PlayersInWar[team])
{
@@ -382,7 +382,7 @@ namespace Game.BattleFields
if (!endByTimer)
{
for (byte team = 0; team < SharedConst.BGTeamsCount; ++team)
for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
{
foreach (var guid in m_players[team])
{
@@ -582,7 +582,7 @@ namespace Game.BattleFields
bool FindAndRemoveVehicleFromList(Unit vehicle)
{
for (byte i = 0; i < SharedConst.BGTeamsCount; ++i)
for (byte i = 0; i < SharedConst.PvpTeamsCount; ++i)
{
if (m_vehicles[i].Contains(vehicle.GetGUID()))
{
@@ -798,7 +798,7 @@ namespace Game.BattleFields
public override void SendInitWorldStatesToAll()
{
for (byte team = 0; team < SharedConst.BGTeamsCount; team++)
for (byte team = 0; team < SharedConst.PvpTeamsCount; team++)
{
foreach (var guid in m_players[team])
{
@@ -1034,10 +1034,10 @@ namespace Game.BattleFields
List<WGWorkshop> Workshops = new();
List<ObjectGuid>[] DefenderPortalList = new List<ObjectGuid>[SharedConst.BGTeamsCount];
List<ObjectGuid>[] DefenderPortalList = new List<ObjectGuid>[SharedConst.PvpTeamsCount];
List<BfWGGameObjectBuilding> BuildingsInZone = new();
List<ObjectGuid>[] m_vehicles = new List<ObjectGuid>[SharedConst.BGTeamsCount];
List<ObjectGuid>[] m_vehicles = new List<ObjectGuid>[SharedConst.PvpTeamsCount];
List<ObjectGuid> CanonList = new();
int m_tenacityTeam;
@@ -1489,11 +1489,11 @@ namespace Game.BattleFields
StaticWintergraspTowerInfo _staticTowerInfo;
// GameObject associations
List<ObjectGuid>[] m_GameObjectList = new List<ObjectGuid>[SharedConst.BGTeamsCount];
List<ObjectGuid>[] m_GameObjectList = new List<ObjectGuid>[SharedConst.PvpTeamsCount];
// Creature associations
List<ObjectGuid>[] m_CreatureBottomList = new List<ObjectGuid>[SharedConst.BGTeamsCount];
List<ObjectGuid>[] m_CreatureTopList = new List<ObjectGuid>[SharedConst.BGTeamsCount];
List<ObjectGuid>[] m_CreatureBottomList = new List<ObjectGuid>[SharedConst.PvpTeamsCount];
List<ObjectGuid>[] m_CreatureTopList = new List<ObjectGuid>[SharedConst.PvpTeamsCount];
List<ObjectGuid> m_TowerCannonBottomList = new();
List<ObjectGuid> m_TurretTopList = new();
}