Misc fixes.
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@@ -42,7 +42,7 @@ namespace Game.BattleGrounds.Zones
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m_BannerTimers[i].teamIndex = 0;
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}
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for (byte i = 0; i < SharedConst.BGTeamsCount; ++i)
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for (byte i = 0; i < SharedConst.PvpTeamsCount; ++i)
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{
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m_lastTick[i] = 0;
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m_HonorScoreTics[i] = 0;
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@@ -107,13 +107,13 @@ namespace Game.BattleGrounds.Zones
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}
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}
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for (int team = 0; team < SharedConst.BGTeamsCount; ++team)
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for (int team = 0; team < SharedConst.PvpTeamsCount; ++team)
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if (m_Nodes[node] == team + ABNodeStatus.Occupied)
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++team_points[team];
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}
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// Accumulate points
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for (int team = 0; team < SharedConst.BGTeamsCount; ++team)
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for (int team = 0; team < SharedConst.PvpTeamsCount; ++team)
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{
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int points = team_points[team];
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if (points == 0)
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@@ -163,7 +163,7 @@ namespace Game.BattleGrounds.Zones
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UpdateWorldState(ABWorldStates.ResourcesHorde, m_TeamScores[team]);
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// update achievement flags
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// we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources
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int otherTeam = (team + 1) % SharedConst.BGTeamsCount;
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int otherTeam = (team + 1) % SharedConst.PvpTeamsCount;
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if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500)
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m_TeamScores500Disadvantage[otherTeam] = true;
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}
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@@ -593,7 +593,7 @@ namespace Game.BattleGrounds.Zones
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//call parent's class reset
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base.Reset();
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for (var i = 0; i < SharedConst.BGTeamsCount; ++i)
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for (var i = 0; i < SharedConst.PvpTeamsCount; ++i)
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{
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m_TeamScores[i] = 0;
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m_lastTick[i] = 0;
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@@ -727,14 +727,14 @@ namespace Game.BattleGrounds.Zones
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ABNodeStatus[] m_prevNodes = new ABNodeStatus[ABBattlegroundNodes.DynamicNodesCount];
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BannerTimer[] m_BannerTimers = new BannerTimer[ABBattlegroundNodes.DynamicNodesCount];
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uint[] m_NodeTimers = new uint[ABBattlegroundNodes.DynamicNodesCount];
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uint[] m_lastTick = new uint[SharedConst.BGTeamsCount];
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uint[] m_HonorScoreTics = new uint[SharedConst.BGTeamsCount];
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uint[] m_ReputationScoreTics = new uint[SharedConst.BGTeamsCount];
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uint[] m_lastTick = new uint[SharedConst.PvpTeamsCount];
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uint[] m_HonorScoreTics = new uint[SharedConst.PvpTeamsCount];
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uint[] m_ReputationScoreTics = new uint[SharedConst.PvpTeamsCount];
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bool m_IsInformedNearVictory;
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uint m_HonorTics;
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uint m_ReputationTics;
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// need for achievements
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bool[] m_TeamScores500Disadvantage = new bool[SharedConst.BGTeamsCount];
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bool[] m_TeamScores500Disadvantage = new bool[SharedConst.PvpTeamsCount];
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//Const
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public const uint NotABBGWeekendHonorTicks = 260;
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