Core/Spells: Handle summon effect on spell launch instead of hit

Port From (https://github.com/TrinityCore/TrinityCore/commit/0d8221d558fc81031bd8f66f4bb83629653f2809)
This commit is contained in:
hondacrx
2023-09-13 21:04:09 -04:00
parent 3f8dedfb7a
commit a7a955823d
+1 -1
View File
@@ -1441,7 +1441,7 @@ namespace Game.Spells
[SpellEffectHandler(SpellEffectName.Summon)] [SpellEffectHandler(SpellEffectName.Summon)]
void EffectSummonType() void EffectSummonType()
{ {
if (effectHandleMode != SpellEffectHandleMode.Hit) if (effectHandleMode != SpellEffectHandleMode.Launch)
return; return;
uint entry = (uint)effectInfo.MiscValue; uint entry = (uint)effectInfo.MiscValue;