Core/Spells: Handle summon effect on spell launch instead of hit
Port From (https://github.com/TrinityCore/TrinityCore/commit/0d8221d558fc81031bd8f66f4bb83629653f2809)
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@@ -1441,7 +1441,7 @@ namespace Game.Spells
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[SpellEffectHandler(SpellEffectName.Summon)]
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[SpellEffectHandler(SpellEffectName.Summon)]
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void EffectSummonType()
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void EffectSummonType()
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{
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{
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if (effectHandleMode != SpellEffectHandleMode.Hit)
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if (effectHandleMode != SpellEffectHandleMode.Launch)
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return;
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return;
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uint entry = (uint)effectInfo.MiscValue;
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uint entry = (uint)effectInfo.MiscValue;
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