Added some missing SetFallInformation calls
Port From (https://github.com/TrinityCore/TrinityCore/commit/cfefd27cb8171b7fe28781eb8f1d903272830f22)
This commit is contained in:
@@ -1790,7 +1790,7 @@ namespace Game.Entities
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// this will be used instead of the current location in SaveToDB
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teleportDest = new WorldLocation(mapid, x, y, z, orientation);
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m_teleport_options = options;
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SetFallInformation(0, z);
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SetFallInformation(0, GetPositionZ());
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// code for finish transfer called in WorldSession.HandleMovementOpcodes()
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// at client packet CMSG_MOVE_TELEPORT_ACK
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@@ -1902,7 +1902,7 @@ namespace Game.Entities
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teleportDest = new WorldLocation(mapid, x, y, z, orientation);
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m_teleport_options = options;
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SetFallInformation(0, z);
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SetFallInformation(0, GetPositionZ());
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// if the player is saved before worldportack (at logout for example)
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// this will be used instead of the current location in SaveToDB
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@@ -305,8 +305,12 @@ namespace Game.Entities
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passenger.m_movementInfo.transport.Reset();
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Log.outDebug(LogFilter.Transport, "Object {0} removed from transport {1}.", passenger.GetName(), GetName());
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if (passenger.IsTypeId(TypeId.Player))
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Global.ScriptMgr.OnRemovePassenger(this, passenger.ToPlayer());
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Player plr = passenger.ToPlayer();
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if (plr != null)
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{
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Global.ScriptMgr.OnRemovePassenger(this, plr);
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plr.SetFallInformation(0, plr.GetPositionZ());
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}
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}
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}
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@@ -727,8 +731,11 @@ namespace Game.Entities
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break;
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}
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case TypeId.Player:
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if (passenger.IsInWorld)
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if (passenger.IsInWorld && !passenger.ToPlayer().IsBeingTeleported())
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{
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GetMap().PlayerRelocation(passenger.ToPlayer(), x, y, z, o);
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passenger.ToPlayer().SetFallInformation(0, passenger.GetPositionZ());
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}
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break;
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case TypeId.GameObject:
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GetMap().GameObjectRelocation(passenger.ToGameObject(), x, y, z, o, false);
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@@ -92,7 +92,11 @@ namespace Game
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//handle special cases
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if (!movementInfo.transport.guid.IsEmpty())
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{
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if (movementInfo.transport.pos.GetPositionX() > 50 || movementInfo.transport.pos.GetPositionY() > 50 || movementInfo.transport.pos.GetPositionZ() > 50)
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// We were teleported, skip packets that were broadcast before teleport
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if (movementInfo.Pos.GetExactDist2d(mover) > MapConst.SizeofGrids)
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return;
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if (Math.Abs(movementInfo.transport.pos.GetPositionX()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionY()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionZ()) > 75f)
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return;
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if (!GridDefines.IsValidMapCoord(movementInfo.Pos.posX + movementInfo.transport.pos.posX, movementInfo.Pos.posY + movementInfo.transport.pos.posY,
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@@ -267,6 +271,7 @@ namespace Game
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z += GetPlayer().m_unitData.HoverHeight;
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GetPlayer().Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
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GetPlayer().SetFallInformation(0, GetPlayer().GetPositionZ());
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GetPlayer().ResetMap();
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GetPlayer().SetMap(newMap);
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@@ -446,6 +451,7 @@ namespace Game
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WorldLocation dest = plMover.GetTeleportDest();
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plMover.UpdatePosition(dest, true);
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plMover.SetFallInformation(0, GetPlayer().GetPositionZ());
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uint newzone, newarea;
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plMover.GetZoneAndAreaId(out newzone, out newarea);
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@@ -442,6 +442,7 @@ namespace Game.Movement
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// this prevent cheating with landing point at lags
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// when client side flight end early in comparison server side
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owner.StopMoving();
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owner.SetFallInformation(0, owner.GetPositionZ());
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}
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owner.RemovePlayerFlag(PlayerFlags.TaxiBenchmark);
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@@ -525,7 +525,10 @@ namespace Game.Movement
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// don't run spline movement for players
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if (_owner.IsTypeId(TypeId.Player))
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{
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_owner.ToPlayer().SetFallInformation(0, _owner.GetPositionZ());
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return;
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}
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MoveSplineInit init = new MoveSplineInit(_owner);
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init.MoveTo(_owner.GetPositionX(), _owner.GetPositionY(), tz, false);
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@@ -4095,6 +4095,10 @@ namespace Game.Spells
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if (effectHandleMode == SpellEffectHandleMode.LaunchTarget)
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{
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// charge changes fall time
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if (m_caster.GetTypeId() == TypeId.Player)
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m_caster.ToPlayer().SetFallInformation(0, m_caster.GetPositionZ());
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float speed = MathFunctions.fuzzyGt(m_spellInfo.Speed, 0.0f) ? m_spellInfo.Speed : MotionMaster.SPEED_CHARGE;
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SpellEffectExtraData spellEffectExtraData = null;
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if (effectInfo.MiscValueB != 0)
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@@ -4204,6 +4208,10 @@ namespace Game.Spells
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float speedz = damage / 10.0f;
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// Disengage
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unitTarget.JumpTo(speedxy, speedz, m_spellInfo.IconFileDataId != 132572);
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// changes fall time
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if (m_caster.GetTypeId() == TypeId.Player)
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m_caster.ToPlayer().SetFallInformation(0, m_caster.GetPositionZ());
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}
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[SpellEffectHandler(SpellEffectName.ClearQuest)]
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