Added some missing SetFallInformation calls
Port From (https://github.com/TrinityCore/TrinityCore/commit/cfefd27cb8171b7fe28781eb8f1d903272830f22)
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@@ -442,6 +442,7 @@ namespace Game.Movement
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// this prevent cheating with landing point at lags
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// when client side flight end early in comparison server side
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owner.StopMoving();
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owner.SetFallInformation(0, owner.GetPositionZ());
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}
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owner.RemovePlayerFlag(PlayerFlags.TaxiBenchmark);
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