Core/Spells: Implemented caster-is-moving aoe radius bonus and SPELL_ATTR9_NO_MOVEMENT_RADIUS_BONUS
Port From (https://github.com/TrinityCore/TrinityCore/commit/321f3cc4a7a59874c73ab82d57c2f1c76a820396)
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@@ -1995,8 +1995,8 @@ namespace Framework.Constants
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ItemPassiveOnClient = 0x4000000, // Item Passive On Client
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ItemPassiveOnClient = 0x4000000, // Item Passive On Client
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ForceCorpseTarget = 0x8000000, // Causes the spell to continue executing effects on the target even if one of them kills it
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ForceCorpseTarget = 0x8000000, // Causes the spell to continue executing effects on the target even if one of them kills it
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CannotKillTarget = 0x10000000, // Cannot Kill Target
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CannotKillTarget = 0x10000000, // Cannot Kill Target
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Unk29 = 0x20000000, // 29
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LogPassive = 0x20000000, // Allows passive auras to trigger aura applied/refreshed/removed combat log events
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Unk30 = 0x40000000, // 30
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NoMovementRadiusBonus = 0x40000000, // No Movement Radius Bonus
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Unk31 = 0x80000000 // 31
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Unk31 = 0x80000000 // 31
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}
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}
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public enum SpellAttr10 : uint
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public enum SpellAttr10 : uint
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@@ -4273,6 +4273,10 @@ namespace Game.Spells
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Player modOwner = caster.GetSpellModOwner();
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Player modOwner = caster.GetSpellModOwner();
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if (modOwner != null)
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if (modOwner != null)
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modOwner.ApplySpellMod(_spellInfo, SpellModOp.Radius, ref radius, spell);
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modOwner.ApplySpellMod(_spellInfo, SpellModOp.Radius, ref radius, spell);
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if (!_spellInfo.HasAttribute(SpellAttr9.NoMovementRadiusBonus))
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if (casterUnit != null && casterUnit.IsMoving() && !casterUnit.IsWalking())
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radius += 2.0f;
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}
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}
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return radius;
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return radius;
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