Core/Spells: Implemented SPELL_ATTR9_CANNOT_KILL_TARGET

Port From (https://github.com/TrinityCore/TrinityCore/commit/b3bdb4efef5d89df023fcccd6975edfd1ebd9903)
This commit is contained in:
Hondacrx
2024-08-31 17:39:01 -04:00
parent bc7568ca34
commit b4c955379f
2 changed files with 4 additions and 1 deletions
@@ -1994,7 +1994,7 @@ namespace Framework.Constants
DontConsumeChargeIfItemDeleted = 0x2000000, // NYI - some sort of bugfix attribute to prevent double item deletion? // (Programmer Only) Don't consume charge if item deleted
ItemPassiveOnClient = 0x4000000, // Item Passive On Client
ForceCorpseTarget = 0x8000000, // Causes the spell to continue executing effects on the target even if one of them kills it
Unk28 = 0x10000000, // 28
CannotKillTarget = 0x10000000, // Cannot Kill Target
Unk29 = 0x20000000, // 29
Unk30 = 0x40000000, // 30
Unk31 = 0x80000000 // 31
+3
View File
@@ -2782,6 +2782,9 @@ namespace Game.Entities
}
}
if (spellProto != null && spellProto.HasAttribute(SpellAttr9.CannotKillTarget) && damageTaken >= health)
damageTaken = health - 1;
if (attacker != null && attacker != victim)
{
Player killer = attacker.ToPlayer();