Core/Entities: better support of absorb, resist and block procs
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@@ -460,9 +460,10 @@ namespace Game.Entities
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public uint resist;
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public bool periodicLog;
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public uint blocked;
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public SpellHitType HitInfo;
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public HitInfo HitInfo;
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// Used for help
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public uint cleanDamage;
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public bool fullBlock;
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public uint preHitHealth;
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}
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