Core/Entities: better support of absorb, resist and block procs

This commit is contained in:
hondacrx
2018-01-13 13:24:20 -05:00
parent 5587505199
commit a96e26329f
3 changed files with 41 additions and 10 deletions
+2 -1
View File
@@ -460,9 +460,10 @@ namespace Game.Entities
public uint resist;
public bool periodicLog;
public uint blocked;
public SpellHitType HitInfo;
public HitInfo HitInfo;
// Used for help
public uint cleanDamage;
public bool fullBlock;
public uint preHitHealth;
}