Core/Entities: better support of absorb, resist and block procs
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@@ -5431,7 +5431,7 @@ namespace Game.Spells
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log.resist = resist;
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log.periodicLog = true;
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if (crit)
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log.HitInfo |= SpellHitType.Crit;
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log.HitInfo |= HitInfo.CriticalHit;
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// Set trigger flag
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ProcFlags procAttacker = ProcFlags.DonePeriodic;
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