Core/Entities: better support of absorb, resist and block procs

This commit is contained in:
hondacrx
2018-01-13 13:24:20 -05:00
parent 5587505199
commit a96e26329f
3 changed files with 41 additions and 10 deletions
+1 -1
View File
@@ -5431,7 +5431,7 @@ namespace Game.Spells
log.resist = resist;
log.periodicLog = true;
if (crit)
log.HitInfo |= SpellHitType.Crit;
log.HitInfo |= HitInfo.CriticalHit;
// Set trigger flag
ProcFlags procAttacker = ProcFlags.DonePeriodic;