Core/Conversations: Allow delaying starting conversations
Port From (https://github.com/TrinityCore/TrinityCore/commit/97f3710fa7642c22b918d18ae132a84f69c6d45a)
This commit is contained in:
@@ -89,7 +89,7 @@ namespace Game.Entities
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}
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}
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public static Conversation CreateConversation(uint conversationEntry, Unit creator, Position pos, ObjectGuid privateObjectOwner, SpellInfo spellInfo = null)
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public static Conversation CreateConversation(uint conversationEntry, Unit creator, Position pos, ObjectGuid privateObjectOwner, SpellInfo spellInfo = null, bool autoStart = true)
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{
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ConversationTemplate conversationTemplate = Global.ConversationDataStorage.GetConversationTemplate(conversationEntry);
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if (conversationTemplate == null)
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@@ -98,13 +98,14 @@ namespace Game.Entities
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ulong lowGuid = creator.GetMap().GenerateLowGuid(HighGuid.Conversation);
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Conversation conversation = new();
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if (!conversation.Create(lowGuid, conversationEntry, creator.GetMap(), creator, pos, privateObjectOwner, spellInfo))
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conversation.Create(lowGuid, conversationEntry, creator.GetMap(), creator, pos, privateObjectOwner, spellInfo);
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if (autoStart && !conversation.Start())
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return null;
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return conversation;
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}
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bool Create(ulong lowGuid, uint conversationEntry, Map map, Unit creator, Position pos, ObjectGuid privateObjectOwner, SpellInfo spellInfo = null)
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void Create(ulong lowGuid, uint conversationEntry, Map map, Unit creator, Position pos, ObjectGuid privateObjectOwner, SpellInfo spellInfo = null)
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{
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ConversationTemplate conversationTemplate = Global.ConversationDataStorage.GetConversationTemplate(conversationEntry);
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//ASSERT(conversationTemplate);
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@@ -132,15 +133,12 @@ namespace Game.Entities
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Global.ScriptMgr.OnConversationCreate(this, creator);
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List<ushort> actorIndices = new();
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List<ConversationLine> lines = new();
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foreach (ConversationLineTemplate line in conversationTemplate.Lines)
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{
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if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.ConversationLine, line.Id, creator))
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continue;
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actorIndices.Add(line.ActorIdx);
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ConversationLine lineField = new();
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lineField.ConversationLineID = line.Id;
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lineField.UiCameraID = line.UiCameraID;
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@@ -176,14 +174,16 @@ namespace Game.Entities
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_duration += TimeSpan.FromSeconds(10);
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Global.ScriptMgr.OnConversationCreate(this, creator);
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}
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// All actors need to be set
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foreach (ushort actorIndex in actorIndices)
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bool Start()
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{
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foreach (ConversationLine line in m_conversationData.Lines.GetValue())
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{
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ConversationActorField actor = actorIndex < m_conversationData.Actors.Size() ? m_conversationData.Actors[actorIndex] : null;
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ConversationActorField actor = line.ActorIndex < m_conversationData.Actors.Size() ? m_conversationData.Actors[line.ActorIndex] : null;
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if (actor == null || (actor.CreatureID == 0 && actor.ActorGUID.IsEmpty() && actor.NoActorObject == 0))
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{
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Log.outError(LogFilter.Conversation, $"Failed to create conversation (Id: {conversationEntry}) due to missing actor (Idx: {actorIndex}).");
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Log.outError(LogFilter.Conversation, $"Failed to create conversation (Id: {GetEntry()}) due to missing actor (Idx: {line.ActorIndex}).");
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return false;
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}
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}
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