Core/Conversations: Allow delaying starting conversations

Port From (https://github.com/TrinityCore/TrinityCore/commit/97f3710fa7642c22b918d18ae132a84f69c6d45a)
This commit is contained in:
hondacrx
2023-01-04 16:49:11 -05:00
parent cfae06bfee
commit a97923510b
+10 -10
View File
@@ -89,7 +89,7 @@ namespace Game.Entities
}
}
public static Conversation CreateConversation(uint conversationEntry, Unit creator, Position pos, ObjectGuid privateObjectOwner, SpellInfo spellInfo = null)
public static Conversation CreateConversation(uint conversationEntry, Unit creator, Position pos, ObjectGuid privateObjectOwner, SpellInfo spellInfo = null, bool autoStart = true)
{
ConversationTemplate conversationTemplate = Global.ConversationDataStorage.GetConversationTemplate(conversationEntry);
if (conversationTemplate == null)
@@ -98,13 +98,14 @@ namespace Game.Entities
ulong lowGuid = creator.GetMap().GenerateLowGuid(HighGuid.Conversation);
Conversation conversation = new();
if (!conversation.Create(lowGuid, conversationEntry, creator.GetMap(), creator, pos, privateObjectOwner, spellInfo))
conversation.Create(lowGuid, conversationEntry, creator.GetMap(), creator, pos, privateObjectOwner, spellInfo);
if (autoStart && !conversation.Start())
return null;
return conversation;
}
bool Create(ulong lowGuid, uint conversationEntry, Map map, Unit creator, Position pos, ObjectGuid privateObjectOwner, SpellInfo spellInfo = null)
void Create(ulong lowGuid, uint conversationEntry, Map map, Unit creator, Position pos, ObjectGuid privateObjectOwner, SpellInfo spellInfo = null)
{
ConversationTemplate conversationTemplate = Global.ConversationDataStorage.GetConversationTemplate(conversationEntry);
//ASSERT(conversationTemplate);
@@ -132,15 +133,12 @@ namespace Game.Entities
Global.ScriptMgr.OnConversationCreate(this, creator);
List<ushort> actorIndices = new();
List<ConversationLine> lines = new();
foreach (ConversationLineTemplate line in conversationTemplate.Lines)
{
if (!Global.ConditionMgr.IsObjectMeetingNotGroupedConditions(ConditionSourceType.ConversationLine, line.Id, creator))
continue;
actorIndices.Add(line.ActorIdx);
ConversationLine lineField = new();
lineField.ConversationLineID = line.Id;
lineField.UiCameraID = line.UiCameraID;
@@ -176,14 +174,16 @@ namespace Game.Entities
_duration += TimeSpan.FromSeconds(10);
Global.ScriptMgr.OnConversationCreate(this, creator);
}
// All actors need to be set
foreach (ushort actorIndex in actorIndices)
bool Start()
{
foreach (ConversationLine line in m_conversationData.Lines.GetValue())
{
ConversationActorField actor = actorIndex < m_conversationData.Actors.Size() ? m_conversationData.Actors[actorIndex] : null;
ConversationActorField actor = line.ActorIndex < m_conversationData.Actors.Size() ? m_conversationData.Actors[line.ActorIndex] : null;
if (actor == null || (actor.CreatureID == 0 && actor.ActorGUID.IsEmpty() && actor.NoActorObject == 0))
{
Log.outError(LogFilter.Conversation, $"Failed to create conversation (Id: {conversationEntry}) due to missing actor (Idx: {actorIndex}).");
Log.outError(LogFilter.Conversation, $"Failed to create conversation (Id: {GetEntry()}) due to missing actor (Idx: {line.ActorIndex}).");
return false;
}
}