Core/Fishing: Update correct fishing skill according to area expansion
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb6773171154a80275791bd57a00624e0107fac5)
This commit is contained in:
@@ -400,6 +400,7 @@ public enum LogFilter
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CommandsRA,
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Condition,
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Conversation,
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GameObject,
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Garrison,
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Gameevent,
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Guild,
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@@ -1999,34 +1999,36 @@ namespace Game.Entities
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SendUpdateToPlayer(player);
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uint zone, subzone;
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GetZoneAndAreaId(out zone, out subzone);
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int zone_skill = Global.ObjectMgr.GetFishingBaseSkillLevel(subzone);
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if (zone_skill == 0)
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zone_skill = Global.ObjectMgr.GetFishingBaseSkillLevel(zone);
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//provide error, no fishable zone or area should be 0
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if (zone_skill == 0)
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Log.outError(LogFilter.Sql, "Fishable areaId {0} are not properly defined in `skill_fishing_base_level`.", subzone);
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int skill = player.GetSkillValue(SkillType.Fishing);
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int chance;
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if (skill < zone_skill)
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AreaTableRecord areaEntry = CliDB.AreaTableStorage.LookupByKey(GetAreaId());
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if (areaEntry == null)
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{
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chance = (int)(Math.Pow((double)skill / zone_skill, 2) * 100);
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Log.outError(LogFilter.GameObject, $"Gameobject '{GetEntry()}' ({GetGUID()}) spawned in unknown area (x: {GetPositionX()} y: {GetPositionY()} z: {GetPositionZ()} map: {GetMapId()})");
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break;
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}
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// Update the correct fishing skill according to the area's ContentTuning
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ContentTuningRecord areaContentTuning = Global.ObjectMgr.GetContentTuningForArea(areaEntry);
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if (areaContentTuning == null)
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break;
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player.UpdateFishingSkill(areaContentTuning.ExpansionID);
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// Send loot
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int areaFishingLevel = Global.ObjectMgr.GetFishingBaseSkillLevel(areaEntry);
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uint playerFishingSkill = player.GetProfessionSkillForExp(SkillType.Fishing, areaContentTuning.ExpansionID);
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int playerFishingLevel = player.GetSkillValue(playerFishingSkill);
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int roll = RandomHelper.IRand(1, 100);
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int chance = 100;
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if (playerFishingLevel < areaFishingLevel)
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{
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chance = (int)Math.Pow((double)playerFishingLevel / areaFishingLevel, 2) * 100;
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if (chance < 1)
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chance = 1;
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}
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else
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chance = 100;
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int roll = RandomHelper.IRand(1, 100);
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Log.outDebug(LogFilter.Server, "Fishing check (skill: {0} zone min skill: {1} chance {2} roll: {3}", skill, zone_skill, chance, roll);
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player.UpdateFishingSkill();
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Log.outDebug(LogFilter.Misc, $"Fishing check (skill {playerFishingSkill} level: {playerFishingLevel} area skill level: {areaFishingLevel} chance {chance} roll: {roll}");
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// @todo find reasonable value for fishing hole search
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GameObject fishingPool = LookupFishingHoleAround(20.0f + SharedConst.ContactDistance);
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@@ -46,6 +46,11 @@ namespace Game.Entities
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}
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public ushort GetSkillValue(SkillType skill)
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{
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return GetSkillValue((uint)skill);
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}
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public ushort GetSkillValue(uint skill)
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{
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if (skill == 0)
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return 0;
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@@ -63,6 +68,11 @@ namespace Game.Entities
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}
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ushort GetMaxSkillValue(SkillType skill)
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{
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return GetMaxSkillValue((uint)skill);
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}
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ushort GetMaxSkillValue(uint skill)
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{
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if (skill == 0)
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return 0;
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@@ -80,13 +90,18 @@ namespace Game.Entities
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}
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public ushort GetPureSkillValue(SkillType skill)
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{
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return GetPureSkillValue((uint)skill);
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}
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public ushort GetPureSkillValue(uint skill)
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{
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if (skill == 0)
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return 0;
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SkillInfo skillInfo = m_activePlayerData.Skill;
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var skillStatusData = mSkillStatus.LookupByKey((uint)skill);
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var skillStatusData = mSkillStatus.LookupByKey(skill);
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if (skillStatusData == null || skillStatusData.State == SkillState.Deleted || skillInfo.SkillRank[skillStatusData.Pos] == 0)
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return 0;
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@@ -1374,29 +1389,67 @@ namespace Game.Entities
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return (byte)(SkillValue / 31);
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}
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public bool UpdateFishingSkill()
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public bool UpdateFishingSkill(int expansion)
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{
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Log.outDebug(LogFilter.Player, "UpdateFishingSkill");
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Log.outDebug(LogFilter.Player, $"Player::UpdateFishingSkill: Player '{GetName()}' ({GetGUID()}) Expansion: {expansion}");
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uint SkillValue = GetPureSkillValue(SkillType.Fishing);
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if (SkillValue >= GetMaxSkillValue(SkillType.Fishing))
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uint fishingSkill = GetProfessionSkillForExp(SkillType.Fishing, expansion);
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if (fishingSkill == 0 || !HasSkill(fishingSkill))
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return false;
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byte stepsNeededToLevelUp = GetFishingStepsNeededToLevelUp(SkillValue);
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uint skillValue = GetPureSkillValue(fishingSkill);
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if (skillValue >= GetMaxSkillValue(fishingSkill))
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return false;
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byte stepsNeededToLevelUp = GetFishingStepsNeededToLevelUp(skillValue);
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++m_fishingSteps;
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if (m_fishingSteps >= stepsNeededToLevelUp)
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{
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m_fishingSteps = 0;
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uint gathering_skill_gain = WorldConfig.GetUIntValue(WorldCfg.SkillGainGathering);
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return UpdateSkillPro(SkillType.Fishing, 100 * 10, gathering_skill_gain);
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uint gatheringSkillGain = WorldConfig.GetUIntValue(WorldCfg.SkillGainGathering);
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return UpdateSkillPro(fishingSkill, 100 * 10, gatheringSkillGain);
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}
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return false;
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}
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public uint GetProfessionSkillForExp(SkillType skill, int expansion)
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{
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return GetProfessionSkillForExp((uint)skill, expansion);
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}
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public uint GetProfessionSkillForExp(uint skill, int expansion)
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{
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SkillLineRecord skillEntry = CliDB.SkillLineStorage.LookupByKey(skill);
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if (skillEntry == null)
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return 0;
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if (skillEntry.ParentSkillLineID != 0 || (skillEntry.CategoryID != SkillCategory.Profession && skillEntry.CategoryID != SkillCategory.Secondary))
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return 0;
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// The value -3 from ContentTuning refers to the current expansion
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if (expansion < 0)
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expansion = (int)PlayerConst.CurrentExpansion;
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var childSkillLines = Global.DB2Mgr.GetSkillLinesForParentSkill(skillEntry.Id);
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if (childSkillLines != null)
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{
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foreach (var childSkillLine in childSkillLines)
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{
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// Values of ParentTierIndex in SkillLine.db2 start at 4 (Classic) and increase by one for each expansion skillLine
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// Subtract 4 (BASE_PARENT_TIER_INDEX) from this value to obtain the expansion of the skillLine
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int skillLineExpansion = childSkillLine.ParentTierIndex - 4;
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if (expansion == skillLineExpansion)
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return childSkillLine.Id;
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}
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}
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return 0;
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}
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int SkillGainChance(uint SkillValue, uint GrayLevel, uint GreenLevel, uint YellowLevel)
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{
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if (SkillValue >= GrayLevel)
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@@ -8703,10 +8703,6 @@ namespace Game
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{
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return _spellClickInfoStorage.LookupByKey(creature_id);
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}
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public int GetFishingBaseSkillLevel(uint entry)
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{
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return _fishingBaseForAreaStorage.LookupByKey(entry);
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}
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public SkillTiersEntry GetSkillTier(uint skillTierId)
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{
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return _skillTiers.LookupByKey(skillTierId);
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@@ -10453,12 +10449,52 @@ namespace Game
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{
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return _baseXPTable.ContainsKey(level) ? _baseXPTable[level] : 0;
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}
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public uint GetXPForLevel(uint level)
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{
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if (level < _playerXPperLevel.Length)
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return _playerXPperLevel[level];
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return 0;
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}
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public int GetFishingBaseSkillLevel(AreaTableRecord areaEntry)
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{
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if (areaEntry == null)
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return 0;
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// Get level for the area
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var level = _fishingBaseForAreaStorage.LookupByKey(areaEntry.Id);
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if (level != 0)
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return level;
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// If there is no data for the current area and it has a parent area, get data from the last (recursive)
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var parentAreaEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID);
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if (parentAreaEntry != null)
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return GetFishingBaseSkillLevel(parentAreaEntry);
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Log.outError(LogFilter.Sql, $"Fishable areaId {areaEntry.Id} is not properly defined in `skill_fishing_base_level`.");
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return 0;
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}
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public ContentTuningRecord GetContentTuningForArea(AreaTableRecord areaEntry)
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{
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if (areaEntry == null)
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return null;
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// Get ContentTuning for the area
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var contentTuning = CliDB.ContentTuningStorage.LookupByKey(areaEntry.ContentTuningID);
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if (contentTuning != null)
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return contentTuning;
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// If there is no data for the current area and it has a parent area, get data from the last (recursive)
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var parentAreaEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID);
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if (parentAreaEntry != null)
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return GetContentTuningForArea(parentAreaEntry);
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return null;
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}
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public uint GetMaxLevelForExpansion(Expansion expansion)
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{
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switch (expansion)
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@@ -10488,6 +10524,7 @@ namespace Game
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}
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return 0;
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}
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CellObjectGuids CreateCellObjectGuids(uint mapid, Difficulty difficulty, uint cellid)
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{
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var key = (mapid, difficulty);
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@@ -10500,6 +10537,7 @@ namespace Game
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return mapObjectGuidsStore[key][cellid];
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}
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public CellObjectGuids GetCellObjectGuids(uint mapid, Difficulty difficulty, uint cellid)
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{
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var key = (mapid, difficulty);
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@@ -10509,11 +10547,13 @@ namespace Game
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return null;
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}
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public Dictionary<uint, CellObjectGuids> GetMapObjectGuids(uint mapid, Difficulty difficulty)
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{
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var key = (mapid, difficulty);
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return mapObjectGuidsStore.LookupByKey(key);
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}
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public PageText GetPageText(uint pageEntry)
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{
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return _pageTextStorage.LookupByKey(pageEntry);
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