Core/Conditions: Added CONDITION_SCENARIO_STEP
Port From (https://github.com/TrinityCore/TrinityCore/commit/5002e5d3524eab201c6c219cd60a9f7d6188ed54)
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@@ -73,6 +73,7 @@ namespace Framework.Constants
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ObjectEntryGuid = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
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TypeMask = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
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BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
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ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
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Max
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}
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