Core/Conditions: Added CONDITION_SCENARIO_STEP

Port From (https://github.com/TrinityCore/TrinityCore/commit/5002e5d3524eab201c6c219cd60a9f7d6188ed54)
This commit is contained in:
hondacrx
2022-06-01 17:06:38 -04:00
parent b68bbda363
commit a99d430a9c
4 changed files with 37 additions and 1 deletions
@@ -73,6 +73,7 @@ namespace Framework.Constants
ObjectEntryGuid = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
TypeMask = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
Max
}