Tools/vmap_assembler: Organize vmap files into directory-per-map

Port From (https://github.com/TrinityCore/TrinityCore/commit/518fe1fd1ecf107e11336c4a41ed90405b115dc0)
This commit is contained in:
Hondacrx
2024-08-31 18:37:44 -04:00
parent 033a640aa5
commit a9a28c889e
3 changed files with 3 additions and 3 deletions
+1 -1
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@@ -56,7 +56,7 @@ namespace Framework.Constants
public const uint mmapMagic = 0x4D4D4150; // 'MMAP'
public const int mmapVersion = 15;
public const string VMapMagic = "VMAP_4.C";
public const string VMapMagic = "VMAP_4.D";
public const float VMAPInvalidHeightValue = -200000.0f;
public const uint MaxDungeonEncountersPerBoss = 4;
@@ -249,7 +249,7 @@ namespace Game.Collision
public static string GetMapFileName(uint mapId)
{
return $"{mapId:D4}.vmtree";
return $"{mapId:D4}/{mapId:D4}.vmtree";
}
public void SetEnableLineOfSightCalc(bool pVal) { _enableLineOfSightCalc = pVal; }
+1 -1
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@@ -259,7 +259,7 @@ namespace Game.Collision
public static string GetTileFileName(uint mapID, int tileX, int tileY, string extension)
{
return $"{mapID:D4}_{tileY:D2}_{tileX:D2}.{extension}";
return $"{mapID:D4}/{mapID:D4}_{tileY:D2}_{tileX:D2}.{extension}";
}
public bool GetLocationInfo(Vector3 pos, LocationInfo info)