Core/Loot: Simplify loot containers

Port From (https://github.com/TrinityCore/TrinityCore/commit/c00e2e4851498aa04ac1d8ff13a0759b245df72b)
This commit is contained in:
hondacrx
2022-09-18 20:32:52 -04:00
parent b76c9571d2
commit aa88c5bb2f
9 changed files with 194 additions and 692 deletions
-11
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@@ -58,17 +58,6 @@ namespace Framework.Constants
JunkFish = 0x8000 JunkFish = 0x8000
} }
public enum PermissionTypes
{
All = 0,
Group = 1,
Master = 2,
Restricted = 3,
RoundRobin = 4,
Owner = 5,
None = 6
}
public enum LootType public enum LootType
{ {
None = 0, None = 0,
@@ -79,7 +79,6 @@ namespace Framework.Constants
/// Loot Const /// Loot Const
/// </summary> /// </summary>
public const int MaxNRLootItems = 18; public const int MaxNRLootItems = 18;
public const int MaxNRQuestItems = 32;
public const int PlayerCorpseLootEntry = 1; public const int PlayerCorpseLootEntry = 1;
/// <summary> /// <summary>
+1 -18
View File
@@ -340,11 +340,6 @@ namespace Game.Chat
foreach (LootItem item in loot.items) foreach (LootItem item in loot.items)
if (!item.is_looted) if (!item.is_looted)
_ShowLootEntry(handler, item.itemid, item.count); _ShowLootEntry(handler, item.itemid, item.count);
handler.SendSysMessage(CypherStrings.CommandNpcShowlootLabel, "Quest items", loot.quest_items.Count);
foreach (LootItem item in loot.quest_items)
if (!item.is_looted)
_ShowLootEntry(handler, item.itemid, item.count);
} }
else else
{ {
@@ -353,23 +348,11 @@ namespace Game.Chat
if (!item.is_looted && !item.freeforall && item.conditions.Empty()) if (!item.is_looted && !item.freeforall && item.conditions.Empty())
_ShowLootEntry(handler, item.itemid, item.count); _ShowLootEntry(handler, item.itemid, item.count);
if (!loot.GetPlayerQuestItems().Empty())
{
handler.SendSysMessage(CypherStrings.CommandNpcShowlootLabel2, "Per-player quest items");
_IterateNotNormalLootMap(handler, loot.GetPlayerQuestItems(), loot.quest_items);
}
if (!loot.GetPlayerFFAItems().Empty()) if (!loot.GetPlayerFFAItems().Empty())
{ {
handler.SendSysMessage(CypherStrings.CommandNpcShowlootLabel2, "FFA items per allowed player"); handler.SendSysMessage(CypherStrings.CommandNpcShowlootLabel2, "FFA items per allowed player");
_IterateNotNormalLootMap(handler, loot.GetPlayerFFAItems(), loot.items); _IterateNotNormalLootMap(handler, loot.GetPlayerFFAItems(), loot.items);
} }
if (!loot.GetPlayerNonQuestNonFFAConditionalItems().Empty())
{
handler.SendSysMessage(CypherStrings.CommandNpcShowlootLabel2, "Per-player conditional items");
_IterateNotNormalLootMap(handler, loot.GetPlayerNonQuestNonFFAConditionalItems(), loot.items);
}
} }
return true; return true;
@@ -565,7 +548,7 @@ namespace Game.Chat
foreach (var it in list) foreach (var it in list)
{ {
LootItem item = items[it.index]; LootItem item = items[it.LootListId];
if (!it.is_looted && !item.is_looted) if (!it.is_looted && !item.is_looted)
_ShowLootEntry(handler, item.itemid, item.count, true); _ShowLootEntry(handler, item.itemid, item.count, true);
} }
+30 -120
View File
@@ -477,7 +477,7 @@ namespace Game.Entities
DurabilityRepair(item.GetPos(), false, 0.0f); DurabilityRepair(item.GetPos(), false, 0.0f);
} }
} }
public void DurabilityRepair(ushort pos, bool takeCost, float discountMod) public void DurabilityRepair(ushort pos, bool takeCost, float discountMod)
{ {
Item item = GetItemByPos(pos); Item item = GetItemByPos(pos);
@@ -4107,14 +4107,14 @@ namespace Game.Entities
{ {
return m_lootRolls.Find(roll => roll.IsLootItem(lootObjectGuid, lootListId)); return m_lootRolls.Find(roll => roll.IsLootItem(lootObjectGuid, lootListId));
} }
public void AddLootRoll(LootRoll roll) { m_lootRolls.Add(roll); } public void AddLootRoll(LootRoll roll) { m_lootRolls.Add(roll); }
public void RemoveLootRoll(LootRoll roll) public void RemoveLootRoll(LootRoll roll)
{ {
m_lootRolls.Remove(roll); m_lootRolls.Remove(roll);
} }
//Inventory //Inventory
public bool IsInventoryPos(ushort pos) public bool IsInventoryPos(ushort pos)
{ {
@@ -5956,7 +5956,7 @@ namespace Game.Entities
public void SetLootGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.LootTargetGUID), guid); } public void SetLootGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.LootTargetGUID), guid); }
public void StoreLootItem(ObjectGuid lootWorldObjectGuid, byte lootSlot, Loot loot, AELootResult aeResult = null) public void StoreLootItem(ObjectGuid lootWorldObjectGuid, byte lootSlot, Loot loot, AELootResult aeResult = null)
{ {
LootItem item = loot.LootItemInSlot(lootSlot, this, out NotNormalLootItem qitem, out NotNormalLootItem ffaitem, out NotNormalLootItem conditem); LootItem item = loot.LootItemInSlot(lootSlot, this, out NotNormalLootItem ffaItem);
if (item == null || item.is_looted) if (item == null || item.is_looted)
{ {
SendEquipError(InventoryResult.LootGone); SendEquipError(InventoryResult.LootGone);
@@ -5969,8 +5969,7 @@ namespace Game.Entities
return; return;
} }
// questitems use the blocked field for other purposes if (item.is_blocked)
if (qitem == null && item.is_blocked)
{ {
SendLootReleaseAll(); SendLootReleaseAll();
return; return;
@@ -5988,31 +5987,14 @@ namespace Game.Entities
if (msg == InventoryResult.Ok) if (msg == InventoryResult.Ok)
{ {
Item newitem = StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs); Item newitem = StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
if (qitem != null) if (ffaItem != null)
{ {
qitem.is_looted = true; //freeforall case, notify only one player of the removal
//freeforall is 1 if everyone's supposed to get the quest item. ffaItem.is_looted = true;
if (item.freeforall || loot.GetPlayerQuestItems().Count == 1) SendNotifyLootItemRemoved(loot.GetGUID(), loot.GetOwnerGUID(), lootSlot);
SendNotifyLootItemRemoved(loot.GetGUID(), loot.GetOwnerGUID(), lootSlot);
else
loot.NotifyQuestItemRemoved(qitem.index, GetMap());
}
else
{
if (ffaitem != null)
{
//freeforall case, notify only one player of the removal
ffaitem.is_looted = true;
SendNotifyLootItemRemoved(loot.GetGUID(), loot.GetOwnerGUID(), lootSlot);
}
else
{
//not freeforall, notify everyone
if (conditem != null)
conditem.is_looted = true;
loot.NotifyItemRemoved(lootSlot, GetMap());
}
} }
else //not freeforall, notify everyone
loot.NotifyItemRemoved(lootSlot, GetMap());
//if only one person is supposed to loot the item, then set it to looted //if only one person is supposed to loot the item, then set it to looted
if (!item.freeforall) if (!item.freeforall)
@@ -6122,7 +6104,6 @@ namespace Game.Entities
Session.DoLootReleaseAll(); Session.DoLootReleaseAll();
Loot loot; Loot loot;
PermissionTypes permission = PermissionTypes.All;
Log.outDebug(LogFilter.Loot, "Player.SendLoot"); Log.outDebug(LogFilter.Loot, "Player.SendLoot");
if (guid.IsGameObject()) if (guid.IsGameObject())
@@ -6217,31 +6198,6 @@ namespace Game.Entities
go.SetLootState(LootState.Activated, this); go.SetLootState(LootState.Activated, this);
} }
if (go.GetLootState() == LootState.Activated)
{
Group group = GetGroup();
if (group)
{
switch (loot.GetLootMethod())
{
case LootMethod.MasterLoot:
permission = group.GetMasterLooterGuid() == GetGUID() ? PermissionTypes.Master : PermissionTypes.Restricted;
break;
case LootMethod.RoundRobin:
permission = PermissionTypes.RoundRobin;
break;
case LootMethod.FreeForAll:
permission = PermissionTypes.All;
break;
default:
permission = PermissionTypes.Group;
break;
}
}
else
permission = PermissionTypes.All;
}
} }
else if (guid.IsItem()) else if (guid.IsItem())
{ {
@@ -6253,8 +6209,6 @@ namespace Game.Entities
return; return;
} }
permission = PermissionTypes.Owner;
loot = item.GetLootForPlayer(this); loot = item.GetLootForPlayer(this);
// If item doesn't already have loot, attempt to load it. If that // If item doesn't already have loot, attempt to load it. If that
@@ -6300,11 +6254,6 @@ namespace Game.Entities
} }
loot = bones.GetLootForPlayer(this); loot = bones.GetLootForPlayer(this);
if (bones.lootRecipient != null && bones.lootRecipient != this)
permission = PermissionTypes.None;
else
permission = PermissionTypes.Owner;
} }
else else
{ {
@@ -6343,7 +6292,6 @@ namespace Game.Entities
uint a = RandomHelper.URand(0, creature.GetLevel() / 2); uint a = RandomHelper.URand(0, creature.GetLevel() / 2);
uint b = RandomHelper.URand(0, GetLevel() / 2); uint b = RandomHelper.URand(0, GetLevel() / 2);
loot.gold = (uint)(10 * (a + b) * WorldConfig.GetFloatValue(WorldCfg.RateDropMoney)); loot.gold = (uint)(10 * (a + b) * WorldConfig.GetFloatValue(WorldCfg.RateDropMoney));
permission = PermissionTypes.Owner;
} }
else else
{ {
@@ -6373,76 +6321,38 @@ namespace Game.Entities
if (loot.loot_type == LootType.Skinning) if (loot.loot_type == LootType.Skinning)
{ {
loot_type = LootType.Skinning; loot_type = LootType.Skinning;
permission = creature.GetLootRecipientGUID() == GetGUID() ? PermissionTypes.Owner : PermissionTypes.None;
} }
else if (loot_type == LootType.Skinning) else if (loot_type == LootType.Skinning)
{ {
loot.Clear(); loot.Clear();
loot.FillLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, this, true); loot.FillLoot(creature.GetCreatureTemplate().SkinLootId, LootStorage.Skinning, this, true);
permission = PermissionTypes.Owner;
// Set new loot recipient // Set new loot recipient
creature.SetLootRecipient(this, false); creature.SetLootRecipient(this, false);
} }
// set group rights only for loot_type != LOOT_SKINNING
else
{
if (creature.GetLootRecipientGroup())
{
Group group = GetGroup();
if (group == creature.GetLootRecipientGroup())
{
switch (loot.GetLootMethod())
{
case LootMethod.MasterLoot:
permission = PermissionTypes.Master;
break;
case LootMethod.FreeForAll:
permission = PermissionTypes.All;
break;
case LootMethod.RoundRobin:
permission = PermissionTypes.RoundRobin;
break;
default:
permission = PermissionTypes.Group;
break;
}
}
else
permission = PermissionTypes.None;
}
else if (creature.GetLootRecipient() == this)
permission = PermissionTypes.Owner;
else
permission = PermissionTypes.None;
}
} }
} }
if (permission != PermissionTypes.None)
{
if (!guid.IsItem() && !aeLooting)
SetLootGUID(guid);
LootResponse packet = new(); if (!guid.IsItem() && !aeLooting)
packet.Owner = guid; SetLootGUID(guid);
packet.LootObj = loot.GetGUID();
packet.LootMethod = loot.GetLootMethod();
packet.AcquireReason = (byte)SharedConst.GetLootTypeForClient(loot_type);
packet.Acquired = true; // false == No Loot (this too^^)
packet.AELooting = aeLooting;
loot.BuildLootResponse(packet, this, permission);
SendPacket(packet);
// add 'this' player as one of the players that are looting 'loot' LootResponse packet = new();
loot.OnLootOpened(GetMap(), GetGUID()); packet.Owner = guid;
m_AELootView[loot.GetGUID()] = loot; packet.LootObj = loot.GetGUID();
packet.LootMethod = loot.GetLootMethod();
packet.AcquireReason = (byte)SharedConst.GetLootTypeForClient(loot_type);
packet.Acquired = true; // false == No Loot (this too^^)
packet.AELooting = aeLooting;
loot.BuildLootResponse(packet, this);
SendPacket(packet);
if (loot_type == LootType.Corpse && !guid.IsItem()) // add 'this' player as one of the players that are looting 'loot'
SetUnitFlag(UnitFlags.Looting); loot.OnLootOpened(GetMap(), GetGUID());
} m_AELootView[loot.GetGUID()] = loot;
else
SendLootError(loot != null ? loot.GetGUID() : ObjectGuid.Empty, guid, LootError.DidntKill); if (loot_type == LootType.Corpse && !guid.IsItem())
SetUnitFlag(UnitFlags.Looting);
} }
public void SendLootError(ObjectGuid lootObj, ObjectGuid owner, LootError error) public void SendLootError(ObjectGuid lootObj, ObjectGuid owner, LootError error)
@@ -6462,12 +6372,12 @@ namespace Game.Entities
SendPacket(packet); SendPacket(packet);
} }
public void SendNotifyLootItemRemoved(ObjectGuid lootObj, ObjectGuid owner, byte lootSlot) public void SendNotifyLootItemRemoved(ObjectGuid lootObj, ObjectGuid owner, byte lootListId)
{ {
LootRemoved packet = new(); LootRemoved packet = new();
packet.LootObj = lootObj; packet.LootObj = lootObj;
packet.Owner = owner; packet.Owner = owner;
packet.LootListID = (byte)(lootSlot + 1); packet.LootListID = lootListId;
SendPacket(packet); SendPacket(packet);
} }
+2 -2
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@@ -3138,7 +3138,6 @@ namespace Game.Entities
{ {
case LootMethod.PersonalLoot:// @todo implement personal loot (http://wow.gamepedia.com/Loot#Personal_Loot) case LootMethod.PersonalLoot:// @todo implement personal loot (http://wow.gamepedia.com/Loot#Personal_Loot)
return false; return false;
case LootMethod.MasterLoot:
case LootMethod.FreeForAll: case LootMethod.FreeForAll:
return true; return true;
case LootMethod.RoundRobin: case LootMethod.RoundRobin:
@@ -3148,10 +3147,11 @@ namespace Game.Entities
return true; return true;
return loot.HasItemFor(this); return loot.HasItemFor(this);
case LootMethod.MasterLoot:
case LootMethod.GroupLoot: case LootMethod.GroupLoot:
case LootMethod.NeedBeforeGreed: case LootMethod.NeedBeforeGreed:
// may only loot if the player is the loot roundrobin player // may only loot if the player is the loot roundrobin player
// or item over threshold (so roll(s) can be launched) // or item over threshold (so roll(s) can be launched or to preview master looted items)
// or if there are free/quest/conditional item for the player // or if there are free/quest/conditional item for the player
if (loot.roundRobinPlayer.IsEmpty() || loot.roundRobinPlayer == GetGUID()) if (loot.roundRobinPlayer.IsEmpty() || loot.roundRobinPlayer == GetGUID())
return true; return true;
+6 -7
View File
@@ -75,7 +75,7 @@ namespace Game
} }
} }
player.StoreLootItem(lguid, (byte)(req.LootListID - 1), loot, aeResult); player.StoreLootItem(lguid, req.LootListID, loot, aeResult);
// If player is removing the last LootItem, delete the empty container. // If player is removing the last LootItem, delete the empty container.
if (loot.IsLooted() && lguid.IsItem()) if (loot.IsLooted() && lguid.IsItem())
@@ -412,14 +412,13 @@ namespace Game
if (loot == null || loot.GetLootMethod() != LootMethod.MasterLoot) if (loot == null || loot.GetLootMethod() != LootMethod.MasterLoot)
return; return;
byte slotid = (byte)(req.LootListID - 1); if (req.LootListID >= loot.items.Count)
if (slotid >= loot.items.Count + loot.quest_items.Count)
{ {
Log.outDebug(LogFilter.Loot, $"MasterLootItem: Player {GetPlayer().GetName()} might be using a hack! (slot {slotid}, size {loot.items.Count})"); Log.outDebug(LogFilter.Loot, $"MasterLootItem: Player {GetPlayer().GetName()} might be using a hack! (slot {req.LootListID}, size {loot.items.Count})");
return; return;
} }
LootItem item = slotid >= loot.items.Count ? loot.quest_items[slotid - loot.items.Count] : loot.items[slotid]; LootItem item = loot.items[req.LootListID];
List<ItemPosCount> dest = new(); List<ItemPosCount> dest = new();
InventoryResult msg = target.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.itemid, item.count); InventoryResult msg = target.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.itemid, item.count);
@@ -445,7 +444,7 @@ namespace Game
item.count = 0; item.count = 0;
item.is_looted = true; item.is_looted = true;
loot.NotifyItemRemoved(slotid, GetPlayer().GetMap()); loot.NotifyItemRemoved(req.LootListID, GetPlayer().GetMap());
--loot.unlootedCount; --loot.unlootedCount;
} }
@@ -461,7 +460,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.LootRoll)] [WorldPacketHandler(ClientOpcodes.LootRoll)]
void HandleLootRoll(LootRollPacket packet) void HandleLootRoll(LootRollPacket packet)
{ {
LootRoll lootRoll = GetPlayer().GetLootRoll(packet.LootObj, (byte)(packet.LootListID - 1)); LootRoll lootRoll = GetPlayer().GetLootRoll(packet.LootObj, packet.LootListID);
if (lootRoll == null) if (lootRoll == null)
return; return;
+147 -524
View File
@@ -108,6 +108,73 @@ namespace Game.Loots
allowedGUIDs.Add(player.GetGUID()); allowedGUIDs.Add(player.GetGUID());
} }
public LootSlotType? GetUiTypeForPlayer(Player player, Loot loot)
{
if (is_looted)
return null;
if (!allowedGUIDs.Contains(player.GetGUID()))
return null;
if (freeforall)
{
var ffaItems = loot.GetPlayerFFAItems().LookupByKey(player.GetGUID());
if (ffaItems != null)
{
var ffaItemItr = ffaItems.Find(ffaItem => ffaItem.LootListId == LootListId);
if (ffaItemItr != null && !ffaItemItr.is_looted)
return loot.GetLootMethod() == LootMethod.FreeForAll ? LootSlotType.Owner : LootSlotType.AllowLoot;
}
return null;
}
if (needs_quest && !follow_loot_rules)
return loot.GetLootMethod() == LootMethod.FreeForAll ? LootSlotType.Owner : LootSlotType.AllowLoot;
switch (loot.GetLootMethod())
{
case LootMethod.FreeForAll:
return LootSlotType.Owner;
case LootMethod.RoundRobin:
if (!loot.roundRobinPlayer.IsEmpty() && loot.roundRobinPlayer != player.GetGUID())
return null;
return LootSlotType.AllowLoot;
case LootMethod.MasterLoot:
if (is_underthreshold)
{
if (!loot.roundRobinPlayer.IsEmpty() && loot.roundRobinPlayer != player.GetGUID())
return null;
return LootSlotType.AllowLoot;
}
return loot.GetLootMasterGUID() == player.GetGUID() ? LootSlotType.Master : LootSlotType.Locked;
case LootMethod.GroupLoot:
case LootMethod.NeedBeforeGreed:
if (is_underthreshold)
if (!loot.roundRobinPlayer.IsEmpty() && loot.roundRobinPlayer != player.GetGUID())
return null;
if (is_blocked)
return LootSlotType.RollOngoing;
if (rollWinnerGUID.IsEmpty()) // all passed
return LootSlotType.AllowLoot;
if (rollWinnerGUID == player.GetGUID())
return LootSlotType.Owner;
return null;
case LootMethod.PersonalLoot:
return LootSlotType.Owner;
default:
break;
}
return null;
}
public List<ObjectGuid> GetAllowedLooters() { return allowedGUIDs; } public List<ObjectGuid> GetAllowedLooters() { return allowedGUIDs; }
public uint itemid; public uint itemid;
@@ -130,18 +197,18 @@ namespace Game.Loots
public class NotNormalLootItem public class NotNormalLootItem
{ {
public byte index; // position in quest_items or items; public byte LootListId; // position in quest_items or items;
public bool is_looted; public bool is_looted;
public NotNormalLootItem() public NotNormalLootItem()
{ {
index = 0; LootListId = 0;
is_looted = false; is_looted = false;
} }
public NotNormalLootItem(byte _index, bool _islooted = false) public NotNormalLootItem(byte _index, bool _islooted = false)
{ {
index = _index; LootListId = _index;
is_looted = _islooted; is_looted = _islooted;
} }
} }
@@ -167,7 +234,6 @@ namespace Game.Loots
bool m_isStarted; bool m_isStarted;
LootItem m_lootItem; LootItem m_lootItem;
Loot m_loot; Loot m_loot;
uint m_lootListId;
RollMask m_voteMask; RollMask m_voteMask;
DateTime m_endTime = DateTime.MinValue; DateTime m_endTime = DateTime.MinValue;
@@ -347,7 +413,7 @@ namespace Game.Loots
void FillPacket(LootItemData lootItem) void FillPacket(LootItemData lootItem)
{ {
lootItem.Quantity = m_lootItem.count; lootItem.Quantity = m_lootItem.count;
lootItem.LootListID = (byte)(m_lootListId + 1); lootItem.LootListID = (byte)m_lootItem.LootListId;
lootItem.CanTradeToTapList = m_lootItem.allowedGUIDs.Count > 1; lootItem.CanTradeToTapList = m_lootItem.allowedGUIDs.Count > 1;
lootItem.Loot = new(m_lootItem); lootItem.Loot = new(m_lootItem);
} }
@@ -367,7 +433,6 @@ namespace Game.Loots
m_lootItem = loot.items[(int)lootListId]; m_lootItem = loot.items[(int)lootListId];
m_loot = loot; m_loot = loot;
m_lootListId = lootListId;
m_lootItem.is_blocked = true; // block the item while rolling m_lootItem.is_blocked = true; // block the item while rolling
uint playerCount = 0; uint playerCount = 0;
@@ -469,7 +534,7 @@ namespace Game.Loots
public bool IsLootItem(ObjectGuid lootObject, uint lootListId) public bool IsLootItem(ObjectGuid lootObject, uint lootListId)
{ {
return m_loot.GetGUID() == lootObject && m_lootListId == lootListId; return m_loot.GetGUID() == lootObject && m_lootItem.LootListId == lootListId;
} }
/** /**
@@ -560,8 +625,7 @@ namespace Game.Loots
loot.FillLoot(disenchant.Id, LootStorage.Disenchant, player, true, false, LootModes.Default, ItemContext.None); loot.FillLoot(disenchant.Id, LootStorage.Disenchant, player, true, false, LootModes.Default, ItemContext.None);
if (!loot.AutoStore(player, ItemConst.NullBag, ItemConst.NullSlot, true)) if (!loot.AutoStore(player, ItemConst.NullBag, ItemConst.NullSlot, true))
{ {
uint maxSlot = loot.GetMaxSlotInLootFor(player); for (uint i = 0; i < loot.items.Count; ++i)
for (uint i = 0; i < maxSlot; ++i)
{ {
LootItem disenchantLoot = loot.LootItemInSlot(i, player); LootItem disenchantLoot = loot.LootItemInSlot(i, player);
if (disenchantLoot != null) if (disenchantLoot != null)
@@ -572,7 +636,7 @@ namespace Game.Loots
m_loot.NotifyItemRemoved((byte)m_lootItem.LootListId, m_map); m_loot.NotifyItemRemoved((byte)m_lootItem.LootListId, m_map);
} }
else else
player.StoreLootItem(m_loot.GetOwnerGUID(), (byte)m_lootListId, m_loot); player.StoreLootItem(m_loot.GetOwnerGUID(), (byte)m_lootItem.LootListId, m_loot);
} }
} }
m_isStarted = false; m_isStarted = false;
@@ -593,7 +657,7 @@ namespace Game.Loots
} }
// Inserts the item into the loot (called by LootTemplate processors) // Inserts the item into the loot (called by LootTemplate processors)
public void AddItem(LootStoreItem item, Player player) public void AddItem(LootStoreItem item)
{ {
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(item.itemid); ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(item.itemid);
if (proto == null) if (proto == null)
@@ -602,68 +666,36 @@ namespace Game.Loots
uint count = RandomHelper.URand(item.mincount, item.maxcount); uint count = RandomHelper.URand(item.mincount, item.maxcount);
uint stacks = (uint)(count / proto.GetMaxStackSize() + (Convert.ToBoolean(count % proto.GetMaxStackSize()) ? 1 : 0)); uint stacks = (uint)(count / proto.GetMaxStackSize() + (Convert.ToBoolean(count % proto.GetMaxStackSize()) ? 1 : 0));
List<LootItem> lootItems = item.needs_quest ? quest_items : items; for (uint i = 0; i < stacks && items.Count < SharedConst.MaxNRLootItems; ++i)
uint limit = (uint)(item.needs_quest ? SharedConst.MaxNRQuestItems : SharedConst.MaxNRLootItems);
for (uint i = 0; i < stacks && lootItems.Count < limit; ++i)
{ {
LootItem generatedLoot = new(item); LootItem generatedLoot = new(item);
generatedLoot.context = _itemContext; generatedLoot.context = _itemContext;
generatedLoot.count = (byte)Math.Min(count, proto.GetMaxStackSize()); generatedLoot.count = (byte)Math.Min(count, proto.GetMaxStackSize());
generatedLoot.LootListId = (uint)lootItems.Count; generatedLoot.LootListId = (uint)items.Count;
if (_itemContext != 0) if (_itemContext != 0)
{ {
List<uint> bonusListIDs = Global.DB2Mgr.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext); List<uint> bonusListIDs = Global.DB2Mgr.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext);
generatedLoot.BonusListIDs.AddRange(bonusListIDs); generatedLoot.BonusListIDs.AddRange(bonusListIDs);
} }
lootItems.Add(generatedLoot);
items.Add(generatedLoot);
count -= proto.GetMaxStackSize(); count -= proto.GetMaxStackSize();
// In some cases, a dropped item should be visible/lootable only for some players in group
bool canSeeItemInLootWindow = false;
Group group = player.GetGroup();
if (group != null)
{
for (GroupReference itr = group.GetFirstMember(); itr != null; itr = itr.Next())
{
Player member = itr.GetSource();
if (member != null)
if (generatedLoot.AllowedForPlayer(member))
canSeeItemInLootWindow = true;
}
}
else if (generatedLoot.AllowedForPlayer(player))
canSeeItemInLootWindow = true;
if (!canSeeItemInLootWindow)
continue;
// non-conditional one-player only items are counted here,
// free for all items are counted in FillFFALoot(),
// non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot()
if (!item.needs_quest && item.conditions.Empty() && !proto.HasFlag(ItemFlags.MultiDrop))
++unlootedCount;
} }
} }
public bool AutoStore(Player player, byte bag, byte slot, bool broadcast, bool createdByPlayer = false) public bool AutoStore(Player player, byte bag, byte slot, bool broadcast, bool createdByPlayer = false)
{ {
bool allLooted = true; bool allLooted = true;
uint max_slot = GetMaxSlotInLootFor(player); for (uint i = 0; i < items.Count; ++i)
for (uint i = 0; i < max_slot; ++i)
{ {
NotNormalLootItem qitem = null; LootItem lootItem = LootItemInSlot(i, player, out NotNormalLootItem ffaitem);
NotNormalLootItem ffaitem = null;
NotNormalLootItem conditem = null;
LootItem lootItem = LootItemInSlot(i, player, out qitem, out ffaitem, out conditem);
if (lootItem == null || lootItem.is_looted) if (lootItem == null || lootItem.is_looted)
continue; continue;
if (!lootItem.AllowedForPlayer(player)) if (!lootItem.AllowedForPlayer(player))
continue; continue;
if (qitem == null && lootItem.is_blocked) if (lootItem.is_blocked)
continue; continue;
// dont allow protected item to be looted by someone else // dont allow protected item to be looted by someone else
@@ -683,12 +715,8 @@ namespace Game.Loots
continue; continue;
} }
if (qitem != null) if (ffaitem != null)
qitem.is_looted = true;
else if (ffaitem != null)
ffaitem.is_looted = true; ffaitem.is_looted = true;
else if (conditem != null)
conditem.is_looted = true;
if (!lootItem.freeforall) if (!lootItem.freeforall)
lootItem.is_looted = true; lootItem.is_looted = true;
@@ -703,14 +731,10 @@ namespace Game.Loots
return allLooted; return allLooted;
} }
public LootItem GetItemInSlot(uint lootSlot) public LootItem GetItemInSlot(uint lootListId)
{ {
if (lootSlot < items.Count) if (lootListId < items.Count)
return items[(int)lootSlot]; return items[(int)lootListId];
lootSlot -= (uint)items.Count;
if (lootSlot < quest_items.Count)
return quest_items[(int)lootSlot];
return null; return null;
} }
@@ -732,7 +756,7 @@ namespace Game.Loots
_itemContext = context; _itemContext = context;
tab.Process(this, store.IsRatesAllowed(), (byte)lootMode, 0, lootOwner); // Processing is done there, callback via Loot.AddItem() tab.Process(this, store.IsRatesAllowed(), (byte)lootMode, 0); // Processing is done there, callback via Loot.AddItem()
// Setting access rights for group loot case // Setting access rights for group loot case
Group group = lootOwner.GetGroup(); Group group = lootOwner.GetGroup();
@@ -748,8 +772,11 @@ namespace Game.Loots
FillNotNormalLootFor(player); FillNotNormalLootFor(player);
} }
void processLootItem(LootItem item) foreach (LootItem item in items)
{ {
if (!item.follow_loot_rules || item.freeforall)
continue;
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(item.itemid); ItemTemplate proto = Global.ObjectMgr.GetItemTemplate(item.itemid);
if (proto != null) if (proto != null)
{ {
@@ -771,22 +798,6 @@ namespace Game.Loots
} }
} }
} }
};
foreach (LootItem item in items)
{
if (item.freeforall)
continue;
processLootItem(item);
}
foreach (LootItem item in quest_items)
{
if (!item.follow_loot_rules)
continue;
processLootItem(item);
} }
} }
// ... for personal loot // ... for personal loot
@@ -808,142 +819,43 @@ namespace Game.Loots
ObjectGuid plguid = player.GetGUID(); ObjectGuid plguid = player.GetGUID();
_allowedLooters.Add(plguid); _allowedLooters.Add(plguid);
var questItemList = PlayerQuestItems.LookupByKey(plguid); List<NotNormalLootItem> ffaItems = new();
if (questItemList.Empty())
FillQuestLoot(player);
questItemList = PlayerFFAItems.LookupByKey(plguid); foreach (LootItem item in items)
if (questItemList.Empty())
FillFFALoot(player);
questItemList = PlayerNonQuestNonFFAConditionalItems.LookupByKey(plguid);
if (questItemList.Empty())
FillNonQuestNonFFAConditionalLoot(player);
}
List<NotNormalLootItem> FillFFALoot(Player player)
{
List<NotNormalLootItem> ql = new();
for (byte i = 0; i < items.Count; ++i)
{ {
LootItem item = items[i]; if (!item.AllowedForPlayer(player))
if (!item.is_looted && item.freeforall && item.AllowedForPlayer(player)) continue;
if (item.freeforall)
{ {
ql.Add(new NotNormalLootItem(i)); ffaItems.Add(new NotNormalLootItem((byte)item.LootListId));
++unlootedCount;
}
else if (!item.is_counted)
{
item.is_counted = true;
++unlootedCount; ++unlootedCount;
} }
} }
if (ql.Empty())
return null;
if (!ffaItems.Empty())
PlayerFFAItems[player.GetGUID()] = ql; PlayerFFAItems[player.GetGUID()] = ffaItems;
return ql;
} }
List<NotNormalLootItem> FillQuestLoot(Player player) public void NotifyItemRemoved(byte lootListId, Map map)
{
if (items.Count == SharedConst.MaxNRLootItems)
return null;
List<NotNormalLootItem> ql = new();
for (byte i = 0; i < quest_items.Count; ++i)
{
LootItem item = quest_items[i];
if (!item.is_looted && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player.GetGroup() && ((GetLootMethod() == LootMethod.MasterLoot && player.GetGroup().GetMasterLooterGuid() == player.GetGUID()) || GetLootMethod() != LootMethod.MasterLoot))))
{
item.AddAllowedLooter(player);
ql.Add(new NotNormalLootItem(i));
// quest items get blocked when they first appear in a
// player's quest vector
//
// increase once if one looter only, looter-times if free for all
if (item.freeforall || !item.is_blocked)
++unlootedCount;
if (!player.GetGroup() || GetLootMethod() != LootMethod.GroupLoot && GetLootMethod() != LootMethod.RoundRobin)
item.is_blocked = true;
if (items.Count + ql.Count == SharedConst.MaxNRLootItems)
break;
}
}
if (ql.Empty())
return null;
PlayerQuestItems[player.GetGUID()] = ql;
return ql;
}
List<NotNormalLootItem> FillNonQuestNonFFAConditionalLoot(Player player)
{
List<NotNormalLootItem> ql = new();
for (byte i = 0; i < items.Count; ++i)
{
LootItem item = items[i];
if (!item.is_looted && !item.freeforall && item.AllowedForPlayer(player))
{
item.AddAllowedLooter(player);
if (!item.conditions.Empty())
{
ql.Add(new NotNormalLootItem(i));
if (!item.is_counted)
{
++unlootedCount;
item.is_counted = true;
}
}
}
}
if (ql.Empty())
return null;
PlayerNonQuestNonFFAConditionalItems[player.GetGUID()] = ql;
return ql;
}
public void NotifyItemRemoved(byte lootIndex, Map map)
{ {
// notify all players that are looting this that the item was removed // notify all players that are looting this that the item was removed
// convert the index to the slot the player sees // convert the index to the slot the player sees
for (int i = 0; i < PlayersLooting.Count; ++i) for (int i = 0; i < PlayersLooting.Count; ++i)
{ {
Player player = Global.ObjAccessor.GetPlayer(map, PlayersLooting[i]); LootItem item = items[lootListId];
if (player != null) if (!item.GetAllowedLooters().Contains(PlayersLooting[i]))
player.SendNotifyLootItemRemoved(GetGUID(), GetOwnerGUID(), lootIndex); continue;
else
PlayersLooting.RemoveAt(i);
}
}
public void NotifyQuestItemRemoved(byte questIndex, Map map)
{
// when a free for all questitem is looted
// all players will get notified of it being removed
// (other questitems can be looted by each group member)
// bit inefficient but isn't called often
for (var i = 0; i < PlayersLooting.Count; ++i)
{
Player player = Global.ObjAccessor.GetPlayer(map, PlayersLooting[i]); Player player = Global.ObjAccessor.GetPlayer(map, PlayersLooting[i]);
if (player) if (player)
{ player.SendNotifyLootItemRemoved(GetGUID(), GetOwnerGUID(), lootListId);
var pql = PlayerQuestItems.LookupByKey(player.GetGUID());
if (!pql.Empty())
{
byte j;
for (j = 0; j < pql.Count; ++j)
if (pql[j].index == questIndex)
break;
if (j < pql.Count)
player.SendNotifyLootItemRemoved(GetGUID(), GetOwnerGUID(), (byte)(items.Count + j));
}
}
else else
PlayersLooting.RemoveAt(i); PlayersLooting.RemoveAt(i);
} }
@@ -979,8 +891,7 @@ namespace Game.Loots
maxEnchantingSkill = Math.Max(maxEnchantingSkill, allowedLooter.GetSkillValue(SkillType.Enchanting)); maxEnchantingSkill = Math.Max(maxEnchantingSkill, allowedLooter.GetSkillValue(SkillType.Enchanting));
} }
uint lootListId = 0; for (uint lootListId = 0; lootListId < items.Count; ++lootListId)
for (; lootListId < items.Count; ++lootListId)
{ {
LootItem item = items[(int)lootListId]; LootItem item = items[(int)lootListId];
if (!item.is_blocked) if (!item.is_blocked)
@@ -991,18 +902,6 @@ namespace Game.Loots
if (!lootRoll.TryToStart(map, this, lootListId, maxEnchantingSkill)) if (!lootRoll.TryToStart(map, this, lootListId, maxEnchantingSkill))
_rolls.Remove(lootListId); _rolls.Remove(lootListId);
} }
for (; lootListId - items.Count < quest_items.Count; ++lootListId)
{
LootItem item = quest_items[(int)lootListId - items.Count];
if (!item.is_blocked)
continue;
LootRoll lootRoll = new();
var inserted = _rolls.TryAdd(lootListId, lootRoll);
if (!lootRoll.TryToStart(map, this, lootListId, maxEnchantingSkill))
_rolls.Remove(lootListId);
}
} }
else if (_lootMethod == LootMethod.MasterLoot) else if (_lootMethod == LootMethod.MasterLoot)
{ {
@@ -1036,66 +935,27 @@ namespace Game.Loots
public LootItem LootItemInSlot(uint lootSlot, Player player) public LootItem LootItemInSlot(uint lootSlot, Player player)
{ {
return LootItemInSlot(lootSlot, player, out _, out _, out _); return LootItemInSlot(lootSlot, player, out _);
} }
public LootItem LootItemInSlot(uint lootSlot, Player player, out NotNormalLootItem qitem, out NotNormalLootItem ffaitem, out NotNormalLootItem conditem) public LootItem LootItemInSlot(uint lootListId, Player player, out NotNormalLootItem ffaItem)
{ {
qitem = null; ffaItem = null;
ffaitem = null;
conditem = null;
LootItem item = null; LootItem item = items[(int)lootListId];
bool is_looted = true; bool is_looted = item.is_looted;
if (lootSlot >= items.Count)
if (item.freeforall)
{ {
int questSlot = (int)(lootSlot - items.Count); var itemList = PlayerFFAItems.LookupByKey(player.GetGUID());
var questItems = PlayerQuestItems.LookupByKey(player.GetGUID()); if (itemList != null)
if (!questItems.Empty())
{ {
NotNormalLootItem qitem2 = questItems[questSlot]; foreach (NotNormalLootItem notNormalLootItem in itemList)
if (qitem2 != null)
{ {
qitem = qitem2; if (notNormalLootItem.LootListId == lootListId)
item = quest_items[qitem2.index];
is_looted = qitem2.is_looted;
}
}
}
else
{
item = items[(int)lootSlot];
is_looted = item.is_looted;
if (item.freeforall)
{
var questItemList = PlayerFFAItems.LookupByKey(player.GetGUID());
if (!questItemList.Empty())
{
foreach (var c in questItemList)
{ {
if (c.index == lootSlot) is_looted = notNormalLootItem.is_looted;
{ ffaItem = notNormalLootItem;
NotNormalLootItem ffaitem2 = c; break;
ffaitem = ffaitem2;
is_looted = ffaitem2.is_looted;
break;
}
}
}
}
else if (!item.conditions.Empty())
{
var questItemList = PlayerNonQuestNonFFAConditionalItems.LookupByKey(player.GetGUID());
if (!questItemList.Empty())
{
foreach (var iter in questItemList)
{
if (iter.index == lootSlot)
{
NotNormalLootItem conditem2 = iter;
conditem = conditem2;
is_looted = conditem2.is_looted;
break;
}
} }
} }
} }
@@ -1107,12 +967,6 @@ namespace Game.Loots
return item; return item;
} }
public uint GetMaxSlotInLootFor(Player player)
{
var questItemList = PlayerQuestItems.LookupByKey(player.GetGUID());
return (uint)(items.Count + questItemList.Count);
}
// return true if there is any item that is lootable for any player (not quest item, FFA or conditional) // return true if there is any item that is lootable for any player (not quest item, FFA or conditional)
public bool HasItemForAll() public bool HasItemForAll()
{ {
@@ -1121,7 +975,7 @@ namespace Game.Loots
return true; return true;
foreach (LootItem item in items) foreach (LootItem item in items)
if (!item.is_looted && !item.freeforall && item.conditions.Empty()) if (!item.is_looted && item.follow_loot_rules && !item.freeforall && item.conditions.Empty())
return true; return true;
return false; return false;
@@ -1130,40 +984,17 @@ namespace Game.Loots
// return true if there is any FFA, quest or conditional item for the player. // return true if there is any FFA, quest or conditional item for the player.
public bool HasItemFor(Player player) public bool HasItemFor(Player player)
{ {
var lootPlayerQuestItems = GetPlayerQuestItems(); // quest items
var q_list = lootPlayerQuestItems.LookupByKey(player.GetGUID()); foreach (LootItem lootItem in items)
if (!q_list.Empty()) if (!lootItem.is_looted && !lootItem.follow_loot_rules && lootItem.GetAllowedLooters().Contains(player.GetGUID()))
{ return true;
foreach (var qi in q_list)
{
LootItem item = quest_items[qi.index];
if (!qi.is_looted && !item.is_looted)
return true;
}
}
var lootPlayerFFAItems = GetPlayerFFAItems(); var ffaItems = GetPlayerFFAItems().LookupByKey(player.GetGUID());
var ffa_list = lootPlayerFFAItems.LookupByKey(player.GetGUID()); if (ffaItems != null)
if (!ffa_list.Empty())
{ {
foreach (var fi in ffa_list) bool hasFfaItem = ffaItems.Any(ffaItem => !ffaItem.is_looted);
{ if (hasFfaItem)
LootItem item = items[fi.index]; return true;
if (!fi.is_looted && !item.is_looted)
return true;
}
}
var lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems();
var conditional_list = lootPlayerNonQuestNonFFAConditionalItems.LookupByKey(player.GetGUID());
if (!conditional_list.Empty())
{
foreach (var ci in conditional_list)
{
LootItem item = items[ci.index];
if (!ci.is_looted && !item.is_looted)
return true;
}
} }
return false; return false;
@@ -1181,231 +1012,29 @@ namespace Game.Loots
return false; return false;
} }
public void BuildLootResponse(LootResponse packet, Player viewer, PermissionTypes permission) public void BuildLootResponse(LootResponse packet, Player viewer)
{ {
if (permission == PermissionTypes.None)
return;
packet.Coins = gold; packet.Coins = gold;
switch (permission) foreach (LootItem item in items)
{ {
case PermissionTypes.Group: var uiType = item.GetUiTypeForPlayer(viewer, this);
case PermissionTypes.Master: if (!uiType.HasValue)
case PermissionTypes.Restricted: continue;
{
// if you are not the round-robin group looter, you can only see
// blocked rolled items and quest items, and !ffa items
for (byte i = 0; i < items.Count; ++i)
{
if (!items[i].is_looted && !items[i].freeforall && items[i].conditions.Empty() && items[i].AllowedForPlayer(viewer))
{
LootSlotType slot_type;
if (items[i].is_blocked) // for ML & restricted is_blocked = !is_underthreshold LootItemData lootItem = new();
{ lootItem.LootListID = (byte)item.LootListId;
switch (permission) lootItem.UIType = uiType.Value;
{ lootItem.Quantity = item.count;
case PermissionTypes.Group: lootItem.Loot = new(item);
slot_type = LootSlotType.RollOngoing; packet.Items.Add(lootItem);
break;
case PermissionTypes.Master:
{
if (viewer.GetGroup() && viewer.GetGroup().GetMasterLooterGuid() == viewer.GetGUID())
slot_type = LootSlotType.Master;
else
slot_type = LootSlotType.Locked;
break;
}
case PermissionTypes.Restricted:
slot_type = LootSlotType.Locked;
break;
default:
continue;
}
}
else if (roundRobinPlayer.IsEmpty() || viewer.GetGUID() == roundRobinPlayer || !items[i].is_underthreshold)
{
// no round robin owner or he has released the loot
// or it IS the round robin group owner
// => item is lootable
slot_type = LootSlotType.AllowLoot;
}
else if (!items[i].rollWinnerGUID.IsEmpty())
{
if (items[i].rollWinnerGUID == viewer.GetGUID())
slot_type = LootSlotType.Owner;
else
continue;
}
else
// item shall not be displayed.
continue;
LootItemData lootItem = new();
lootItem.LootListID = (byte)(i + 1);
lootItem.UIType = slot_type;
lootItem.Quantity = items[i].count;
lootItem.Loot = new ItemInstance(items[i]);
packet.Items.Add(lootItem);
}
}
break;
}
case PermissionTypes.RoundRobin:
{
for (var i = 0; i < items.Count; ++i)
{
if (!items[i].is_looted && !items[i].freeforall && items[i].conditions.Empty() && items[i].AllowedForPlayer(viewer))
{
if (!roundRobinPlayer.IsEmpty() && viewer.GetGUID() != roundRobinPlayer)
// item shall not be displayed.
continue;
LootItemData lootItem = new();
lootItem.LootListID = (byte)(i + 1);
lootItem.UIType = LootSlotType.AllowLoot;
lootItem.Quantity = items[i].count;
lootItem.Loot = new(items[i]);
packet.Items.Add(lootItem);
}
}
break;
}
case PermissionTypes.All:
case PermissionTypes.Owner:
{
for (byte i = 0; i < items.Count; ++i)
{
if (!items[i].is_looted && !items[i].freeforall && items[i].conditions.Empty() && items[i].AllowedForPlayer(viewer))
{
LootItemData lootItem = new();
lootItem.LootListID = (byte)(i + 1);
lootItem.UIType = (permission == PermissionTypes.Owner ? LootSlotType.Owner : LootSlotType.AllowLoot);
lootItem.Quantity = items[i].count;
lootItem.Loot = new ItemInstance(items[i]);
packet.Items.Add(lootItem);
}
}
break;
}
default:
return;
}
LootSlotType slotType = permission == PermissionTypes.Owner ? LootSlotType.Owner : LootSlotType.AllowLoot;
var lootPlayerQuestItems = GetPlayerQuestItems();
var q_list = lootPlayerQuestItems.LookupByKey(viewer.GetGUID());
if (!q_list.Empty())
{
for (var i = 0; i < q_list.Count; ++i)
{
NotNormalLootItem qi = q_list[i];
LootItem item = quest_items[qi.index];
if (!qi.is_looted && !item.is_looted)
{
LootItemData lootItem = new();
lootItem.LootListID = (byte)(items.Count + i + 1);
lootItem.Quantity = item.count;
lootItem.Loot = new ItemInstance(item);
switch (permission)
{
case PermissionTypes.Master:
lootItem.UIType = LootSlotType.Master;
break;
case PermissionTypes.Restricted:
lootItem.UIType = item.is_blocked ? LootSlotType.Locked : LootSlotType.AllowLoot;
break;
case PermissionTypes.Group:
case PermissionTypes.RoundRobin:
if (!item.is_blocked)
lootItem.UIType = LootSlotType.AllowLoot;
else
lootItem.UIType = LootSlotType.RollOngoing;
break;
default:
lootItem.UIType = slotType;
break;
}
packet.Items.Add(lootItem);
}
}
}
var lootPlayerFFAItems = GetPlayerFFAItems();
var ffa_list = lootPlayerFFAItems.LookupByKey(viewer.GetGUID());
if (!ffa_list.Empty())
{
foreach (var fi in ffa_list)
{
LootItem item = items[fi.index];
if (!fi.is_looted && !item.is_looted)
{
LootItemData lootItem = new();
lootItem.LootListID = (byte)(fi.index + 1);
lootItem.UIType = slotType;
lootItem.Quantity = item.count;
lootItem.Loot = new ItemInstance(item);
packet.Items.Add(lootItem);
}
}
}
var lootPlayerNonQuestNonFFAConditionalItems = GetPlayerNonQuestNonFFAConditionalItems();
var conditional_list = lootPlayerNonQuestNonFFAConditionalItems.LookupByKey(viewer.GetGUID());
if (!conditional_list.Empty())
{
foreach (var ci in conditional_list)
{
LootItem item = items[ci.index];
if (!ci.is_looted && !item.is_looted)
{
LootItemData lootItem = new();
lootItem.LootListID = (byte)(ci.index + 1);
lootItem.Quantity = item.count;
lootItem.Loot = new ItemInstance(item);
if (item.follow_loot_rules)
{
switch (permission)
{
case PermissionTypes.Master:
lootItem.UIType = LootSlotType.Master;
break;
case PermissionTypes.Restricted:
lootItem.UIType = item.is_blocked ? LootSlotType.Locked : LootSlotType.AllowLoot;
break;
case PermissionTypes.Group:
case PermissionTypes.RoundRobin:
if (!item.is_blocked)
lootItem.UIType = LootSlotType.AllowLoot;
else
lootItem.UIType = LootSlotType.RollOngoing;
break;
default:
lootItem.UIType = slotType;
break;
}
}
else
lootItem.UIType = slotType;
packet.Items.Add(lootItem);
}
}
} }
} }
public void Clear() public void Clear()
{ {
PlayerQuestItems.Clear();
PlayerFFAItems.Clear(); PlayerFFAItems.Clear();
PlayerNonQuestNonFFAConditionalItems.Clear();
foreach (ObjectGuid playerGuid in PlayersLooting) foreach (ObjectGuid playerGuid in PlayersLooting)
{ {
Player player = Global.ObjAccessor.FindConnectedPlayer(playerGuid); Player player = Global.ObjAccessor.FindConnectedPlayer(playerGuid);
@@ -1415,7 +1044,6 @@ namespace Game.Loots
PlayersLooting.Clear(); PlayersLooting.Clear();
items.Clear(); items.Clear();
quest_items.Clear();
gold = 0; gold = 0;
unlootedCount = 0; unlootedCount = 0;
roundRobinPlayer = ObjectGuid.Empty; roundRobinPlayer = ObjectGuid.Empty;
@@ -1458,12 +1086,9 @@ namespace Game.Loots
public ObjectGuid GetLootMasterGUID() { return _lootMaster; } public ObjectGuid GetLootMasterGUID() { return _lootMaster; }
public MultiMap<ObjectGuid, NotNormalLootItem> GetPlayerQuestItems() { return PlayerQuestItems; }
public MultiMap<ObjectGuid, NotNormalLootItem> GetPlayerFFAItems() { return PlayerFFAItems; } public MultiMap<ObjectGuid, NotNormalLootItem> GetPlayerFFAItems() { return PlayerFFAItems; }
public MultiMap<ObjectGuid, NotNormalLootItem> GetPlayerNonQuestNonFFAConditionalItems() { return PlayerNonQuestNonFFAConditionalItems; }
public List<LootItem> items = new(); public List<LootItem> items = new();
public List<LootItem> quest_items = new();
public uint gold; public uint gold;
public byte unlootedCount; public byte unlootedCount;
public ObjectGuid roundRobinPlayer; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released. public ObjectGuid roundRobinPlayer; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released.
@@ -1471,9 +1096,7 @@ namespace Game.Loots
public byte maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3) public byte maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3)
List<ObjectGuid> PlayersLooting = new(); List<ObjectGuid> PlayersLooting = new();
MultiMap<ObjectGuid, NotNormalLootItem> PlayerQuestItems = new();
MultiMap<ObjectGuid, NotNormalLootItem> PlayerFFAItems = new(); MultiMap<ObjectGuid, NotNormalLootItem> PlayerFFAItems = new();
MultiMap<ObjectGuid, NotNormalLootItem> PlayerNonQuestNonFFAConditionalItems = new();
// Loot GUID // Loot GUID
ObjectGuid _guid; ObjectGuid _guid;
+7 -7
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@@ -707,7 +707,7 @@ namespace Game.Loots
Entries.Add(item); Entries.Add(item);
} }
public void Process(Loot loot, bool rate, ushort lootMode, byte groupId, Player player) public void Process(Loot loot, bool rate, ushort lootMode, byte groupId)
{ {
if (groupId != 0) // Group reference uses own processing of the group if (groupId != 0) // Group reference uses own processing of the group
{ {
@@ -717,7 +717,7 @@ namespace Game.Loots
if (Groups[groupId - 1] == null) if (Groups[groupId - 1] == null)
return; return;
Groups[groupId - 1].Process(loot, lootMode, player); Groups[groupId - 1].Process(loot, lootMode);
return; return;
} }
@@ -738,17 +738,17 @@ namespace Game.Loots
uint maxcount = (uint)(item.maxcount * WorldConfig.GetFloatValue(WorldCfg.RateDropItemReferencedAmount)); uint maxcount = (uint)(item.maxcount * WorldConfig.GetFloatValue(WorldCfg.RateDropItemReferencedAmount));
for (uint loop = 0; loop < maxcount; ++loop) // Ref multiplicator for (uint loop = 0; loop < maxcount; ++loop) // Ref multiplicator
Referenced.Process(loot, rate, lootMode, item.groupid, player); Referenced.Process(loot, rate, lootMode, item.groupid);
} }
else // Plain entries (not a reference, not grouped) else // Plain entries (not a reference, not grouped)
loot.AddItem(item, player); // Chance is already checked, just add loot.AddItem(item); // Chance is already checked, just add
} }
// Now processing groups // Now processing groups
foreach (var group in Groups.Values) foreach (var group in Groups.Values)
{ {
if (group != null) if (group != null)
group.Process(loot, lootMode, player); group.Process(loot, lootMode);
} }
} }
public void CopyConditions(List<Condition> conditions) public void CopyConditions(List<Condition> conditions)
@@ -971,11 +971,11 @@ namespace Game.Loots
return false; return false;
} }
public void Process(Loot loot, ushort lootMode, Player player) public void Process(Loot loot, ushort lootMode)
{ {
LootStoreItem item = Roll(loot, lootMode); LootStoreItem item = Roll(loot, lootMode);
if (item != null) if (item != null)
loot.AddItem(item, player); loot.AddItem(item);
} }
float RawTotalChance() float RawTotalChance()
{ {
+1 -2
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@@ -65,8 +65,7 @@ namespace Game.Mails
// can be empty // can be empty
mailLoot.FillLoot(m_mailTemplateId, LootStorage.Mail, receiver, true, true, LootModes.Default, ItemContext.None); mailLoot.FillLoot(m_mailTemplateId, LootStorage.Mail, receiver, true, true, LootModes.Default, ItemContext.None);
uint max_slot = mailLoot.GetMaxSlotInLootFor(receiver); for (uint i = 0; m_items.Count < SharedConst.MaxMailItems && i < mailLoot.items.Count; ++i)
for (uint i = 0; m_items.Count < SharedConst.MaxMailItems && i < max_slot; ++i)
{ {
LootItem lootitem = mailLoot.LootItemInSlot(i, receiver); LootItem lootitem = mailLoot.LootItemInSlot(i, receiver);
if (lootitem != null) if (lootitem != null)