Core: Updated to 11.2.0

Port From (https://github.com/TrinityCore/TrinityCore/commit/5cf0c6c8bb2c4e58a2d66ba5f304af34d18a4782)
This commit is contained in:
Hondacrx
2025-08-25 20:48:29 -04:00
parent d64045154a
commit aaa669210a
63 changed files with 5958 additions and 5434 deletions
+99 -125
View File
@@ -7,6 +7,7 @@ using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
@@ -127,65 +128,121 @@ namespace Game
}
}
[WorldPacketHandler(ClientOpcodes.BuyBankSlot, Processing = PacketProcessing.Inplace)]
void HandleBuyBankSlot(BuyBankSlot packet)
[WorldPacketHandler(ClientOpcodes.BuyAccountBankTab)]
void HandleBuyBankTab(BuyBankTab buyBankTab)
{
if (!CanUseBank(packet.Guid))
if (!CanUseBank(buyBankTab.Banker))
{
Log.outDebug(LogFilter.Network, "WORLD: HandleBuyBankSlot - {0} not found or you can't interact with him.", packet.Guid.ToString());
Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Banker {buyBankTab.Banker} not found or can't interact with him.");
return;
}
uint slot = GetPlayer().GetBankBagSlotCount();
if (buyBankTab.BankType != BankType.Character)
{
Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported.");
return;
}
uint itemId = 0;
byte slot = 0;
byte inventorySlot = 0;
switch (buyBankTab.BankType)
{
case BankType.Character:
itemId = 242709;
slot = _player.GetCharacterBankTabCount();
inventorySlot = InventorySlots.BankBagStart;
break;
case BankType.Account:
itemId = 208392;
slot = _player.GetAccountBankTabCount();
inventorySlot = (byte)AccountBankBagSlots.Start;
break;
default:
Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported.");
return;
}
// next slot
++slot;
BankBagSlotPricesRecord slotEntry = CliDB.BankBagSlotPricesStorage.LookupByKey(slot);
if (slotEntry == null)
var bankTab = CliDB.BankTabStorage.FirstOrDefault(record => record.Value.BankType == (byte)buyBankTab.BankType && record.Value.OrderIndex == slot).Value;
if (bankTab == null)
return;
uint price = slotEntry.Cost;
if (!GetPlayer().HasEnoughMoney(price))
return;
GetPlayer().SetBankBagSlotCount((byte)slot);
GetPlayer().ModifyMoney(-price);
GetPlayer().UpdateCriteria(CriteriaType.BankSlotsPurchased);
}
[WorldPacketHandler(ClientOpcodes.BuyReagentBank)]
void HandleBuyReagentBank(ReagentBank reagentBank)
{
if (!CanUseBank(reagentBank.Banker))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - {reagentBank.Banker} not found or you can't interact with him.");
return;
}
if (_player.IsReagentBankUnlocked())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) tried to unlock reagent bank a 2nd time.");
return;
}
long price = 100 * MoneyConstants.Gold;
ulong price = bankTab.Cost;
if (!_player.HasEnoughMoney(price))
return;
InventoryResult msg = _player.CanEquipNewItem(inventorySlot, out ushort inventoryPos, itemId, false);
if (msg != InventoryResult.Ok)
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) without enough gold.");
_player.SendEquipError(msg, null, null, itemId);
return;
}
_player.ModifyMoney(-price);
_player.UnlockReagentBank();
Item bag = _player.EquipNewItem(inventoryPos, itemId, ItemContext.None, true);
if (bag == null)
return;
switch (buyBankTab.BankType)
{
case BankType.Character:
_player.SetCharacterBankTabCount(slot);
break;
case BankType.Account:
_player.SetAccountBankTabCount(slot);
break;
default:
break;
}
_player.ModifyMoney(-(long)price);
_player.UpdateCriteria(CriteriaType.BankTabPurchased, (ulong)buyBankTab.BankType);
}
[WorldPacketHandler(ClientOpcodes.DepositReagentBank)]
void HandleReagentBankDeposit(ReagentBank reagentBank)
[WorldPacketHandler(ClientOpcodes.UpdateAccountBankTabSettings)]
void HandleUpdateBankTabSettings(UpdateBankTabSettings updateBankTabSettings)
{
if (!CanUseBank(reagentBank.Banker))
if (!CanUseBank(updateBankTabSettings.Banker))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleReagentBankDepositOpcode - {reagentBank.Banker} not found or you can't interact with him.");
Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Banker {updateBankTabSettings.Banker} not found or can't interact with him.");
return;
}
switch (updateBankTabSettings.BankType)
{
case BankType.Character:
if (updateBankTabSettings.Tab >= _player.m_activePlayerData.CharacterBankTabSettings.Size())
{
Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}.");
return;
}
_player.SetCharacterBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name,
updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags);
break;
case BankType.Account:
if (updateBankTabSettings.Tab >= _player.m_activePlayerData.AccountBankTabSettings.Size())
{
Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}.");
return;
}
_player.SetAccountBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name,
updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags);
break;
default:
Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Bank type {updateBankTabSettings.BankType} is not supported.");
break;
}
}
[WorldPacketHandler(ClientOpcodes.AutoDepositCharacterBank)]
void HandleAutoDepositCharacterBank(AutoDepositCharacterBank autoDepositCharacterBank)
{
if (!CanUseBank(autoDepositCharacterBank.Banker))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoDepositCharacterBank - {autoDepositCharacterBank.Banker} not found or you can't interact with him.");
return;
}
@@ -204,13 +261,13 @@ namespace Game
if (msg != InventoryResult.Ok)
{
if (msg != InventoryResult.ReagentBankFull || !anyDeposited)
_player.SendEquipError(msg, item);
_player.SendEquipError(msg, item, null);
break;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
_player.SendEquipError(InventoryResult.CantSwap, item);
_player.SendEquipError(InventoryResult.CantSwap, item, null);
continue;
}
@@ -219,90 +276,7 @@ namespace Game
_player.BankItem(dest, item, true);
anyDeposited = true;
}
}
[WorldPacketHandler(ClientOpcodes.AutobankReagent)]
void HandleAutoBankReagent(AutoBankReagent autoBankReagent)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
Item item = _player.GetItemByPos(autoBankReagent.PackSlot, autoBankReagent.Slot);
if (item == null)
return;
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, item);
return;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
_player.SendEquipError(InventoryResult.CantSwap, item);
return;
}
_player.RemoveItem(autoBankReagent.PackSlot, autoBankReagent.Slot, true);
_player.BankItem(dest, item, true);
}
[WorldPacketHandler(ClientOpcodes.AutostoreBankReagent)]
void HandleAutoStoreBankReagent(AutoStoreBankReagent autoStoreBankReagent)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
Item pItem = _player.GetItemByPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot);
if (pItem == null)
return;
if (Player.IsReagentBankPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot))
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, pItem);
return;
}
_player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true);
_player.StoreItem(dest, pItem, true);
}
else
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false, true, true);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, pItem);
return;
}
_player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true);
_player.BankItem(dest, pItem, true);
}
}
public void SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType)