Core: Updated to 11.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/5cf0c6c8bb2c4e58a2d66ba5f304af34d18a4782)
This commit is contained in:
@@ -7,6 +7,7 @@ using Game.Entities;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game
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{
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@@ -127,65 +128,121 @@ namespace Game
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}
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}
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[WorldPacketHandler(ClientOpcodes.BuyBankSlot, Processing = PacketProcessing.Inplace)]
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void HandleBuyBankSlot(BuyBankSlot packet)
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[WorldPacketHandler(ClientOpcodes.BuyAccountBankTab)]
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void HandleBuyBankTab(BuyBankTab buyBankTab)
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{
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if (!CanUseBank(packet.Guid))
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if (!CanUseBank(buyBankTab.Banker))
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{
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Log.outDebug(LogFilter.Network, "WORLD: HandleBuyBankSlot - {0} not found or you can't interact with him.", packet.Guid.ToString());
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Banker {buyBankTab.Banker} not found or can't interact with him.");
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return;
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}
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uint slot = GetPlayer().GetBankBagSlotCount();
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if (buyBankTab.BankType != BankType.Character)
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{
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported.");
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return;
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}
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uint itemId = 0;
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byte slot = 0;
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byte inventorySlot = 0;
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switch (buyBankTab.BankType)
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{
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case BankType.Character:
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itemId = 242709;
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slot = _player.GetCharacterBankTabCount();
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inventorySlot = InventorySlots.BankBagStart;
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break;
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case BankType.Account:
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itemId = 208392;
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slot = _player.GetAccountBankTabCount();
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inventorySlot = (byte)AccountBankBagSlots.Start;
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break;
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default:
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported.");
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return;
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}
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// next slot
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++slot;
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BankBagSlotPricesRecord slotEntry = CliDB.BankBagSlotPricesStorage.LookupByKey(slot);
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if (slotEntry == null)
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var bankTab = CliDB.BankTabStorage.FirstOrDefault(record => record.Value.BankType == (byte)buyBankTab.BankType && record.Value.OrderIndex == slot).Value;
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if (bankTab == null)
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return;
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uint price = slotEntry.Cost;
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if (!GetPlayer().HasEnoughMoney(price))
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return;
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GetPlayer().SetBankBagSlotCount((byte)slot);
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GetPlayer().ModifyMoney(-price);
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GetPlayer().UpdateCriteria(CriteriaType.BankSlotsPurchased);
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}
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[WorldPacketHandler(ClientOpcodes.BuyReagentBank)]
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void HandleBuyReagentBank(ReagentBank reagentBank)
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{
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if (!CanUseBank(reagentBank.Banker))
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - {reagentBank.Banker} not found or you can't interact with him.");
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return;
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}
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if (_player.IsReagentBankUnlocked())
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) tried to unlock reagent bank a 2nd time.");
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return;
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}
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long price = 100 * MoneyConstants.Gold;
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ulong price = bankTab.Cost;
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if (!_player.HasEnoughMoney(price))
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return;
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InventoryResult msg = _player.CanEquipNewItem(inventorySlot, out ushort inventoryPos, itemId, false);
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if (msg != InventoryResult.Ok)
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) without enough gold.");
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_player.SendEquipError(msg, null, null, itemId);
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return;
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}
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_player.ModifyMoney(-price);
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_player.UnlockReagentBank();
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Item bag = _player.EquipNewItem(inventoryPos, itemId, ItemContext.None, true);
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if (bag == null)
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return;
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switch (buyBankTab.BankType)
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{
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case BankType.Character:
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_player.SetCharacterBankTabCount(slot);
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break;
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case BankType.Account:
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_player.SetAccountBankTabCount(slot);
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break;
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default:
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break;
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}
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_player.ModifyMoney(-(long)price);
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_player.UpdateCriteria(CriteriaType.BankTabPurchased, (ulong)buyBankTab.BankType);
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}
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[WorldPacketHandler(ClientOpcodes.DepositReagentBank)]
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void HandleReagentBankDeposit(ReagentBank reagentBank)
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[WorldPacketHandler(ClientOpcodes.UpdateAccountBankTabSettings)]
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void HandleUpdateBankTabSettings(UpdateBankTabSettings updateBankTabSettings)
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{
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if (!CanUseBank(reagentBank.Banker))
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if (!CanUseBank(updateBankTabSettings.Banker))
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleReagentBankDepositOpcode - {reagentBank.Banker} not found or you can't interact with him.");
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Banker {updateBankTabSettings.Banker} not found or can't interact with him.");
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return;
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}
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switch (updateBankTabSettings.BankType)
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{
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case BankType.Character:
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if (updateBankTabSettings.Tab >= _player.m_activePlayerData.CharacterBankTabSettings.Size())
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{
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}.");
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return;
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}
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_player.SetCharacterBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name,
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updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags);
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break;
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case BankType.Account:
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if (updateBankTabSettings.Tab >= _player.m_activePlayerData.AccountBankTabSettings.Size())
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{
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}.");
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return;
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}
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_player.SetAccountBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name,
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updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags);
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break;
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default:
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Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Bank type {updateBankTabSettings.BankType} is not supported.");
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break;
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}
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}
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[WorldPacketHandler(ClientOpcodes.AutoDepositCharacterBank)]
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void HandleAutoDepositCharacterBank(AutoDepositCharacterBank autoDepositCharacterBank)
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{
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if (!CanUseBank(autoDepositCharacterBank.Banker))
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoDepositCharacterBank - {autoDepositCharacterBank.Banker} not found or you can't interact with him.");
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return;
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}
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@@ -204,13 +261,13 @@ namespace Game
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if (msg != InventoryResult.Ok)
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{
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if (msg != InventoryResult.ReagentBankFull || !anyDeposited)
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_player.SendEquipError(msg, item);
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_player.SendEquipError(msg, item, null);
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break;
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}
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if (dest.Count == 1 && dest[0].pos == item.GetPos())
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{
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_player.SendEquipError(InventoryResult.CantSwap, item);
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_player.SendEquipError(InventoryResult.CantSwap, item, null);
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continue;
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}
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@@ -219,90 +276,7 @@ namespace Game
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_player.BankItem(dest, item, true);
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anyDeposited = true;
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}
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}
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[WorldPacketHandler(ClientOpcodes.AutobankReagent)]
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void HandleAutoBankReagent(AutoBankReagent autoBankReagent)
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{
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if (!CanUseBank())
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
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return;
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}
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if (!_player.IsReagentBankUnlocked())
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{
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_player.SendEquipError(InventoryResult.ReagentBankLocked);
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return;
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}
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Item item = _player.GetItemByPos(autoBankReagent.PackSlot, autoBankReagent.Slot);
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if (item == null)
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return;
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List<ItemPosCount> dest = new();
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InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true);
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if (msg != InventoryResult.Ok)
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{
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_player.SendEquipError(msg, item);
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return;
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}
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if (dest.Count == 1 && dest[0].pos == item.GetPos())
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{
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_player.SendEquipError(InventoryResult.CantSwap, item);
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return;
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}
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_player.RemoveItem(autoBankReagent.PackSlot, autoBankReagent.Slot, true);
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_player.BankItem(dest, item, true);
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}
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[WorldPacketHandler(ClientOpcodes.AutostoreBankReagent)]
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void HandleAutoStoreBankReagent(AutoStoreBankReagent autoStoreBankReagent)
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{
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if (!CanUseBank())
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{
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Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
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return;
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}
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if (!_player.IsReagentBankUnlocked())
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{
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_player.SendEquipError(InventoryResult.ReagentBankLocked);
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return;
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}
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Item pItem = _player.GetItemByPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot);
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if (pItem == null)
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return;
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if (Player.IsReagentBankPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot))
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{
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List<ItemPosCount> dest = new();
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InventoryResult msg = _player.CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false);
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if (msg != InventoryResult.Ok)
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{
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_player.SendEquipError(msg, pItem);
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return;
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}
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_player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true);
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_player.StoreItem(dest, pItem, true);
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}
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else
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{
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List<ItemPosCount> dest = new();
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InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false, true, true);
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if (msg != InventoryResult.Ok)
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{
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_player.SendEquipError(msg, pItem);
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return;
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}
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_player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true);
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_player.BankItem(dest, pItem, true);
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}
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}
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public void SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType)
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