Files
CypherCore/Source/Game/Handlers/BankHandler.cs
T

294 lines
12 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.AutobankItem, Processing = PacketProcessing.Inplace)]
void HandleAutoBankItem(AutoBankItem packet)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
return;
}
if (packet.BankType != BankType.Character)
return;
Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot);
if (item == null)
return;
List<ItemPosCount> dest = new();
InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
if (msg != InventoryResult.Ok)
{
GetPlayer().SendEquipError(msg, item);
return;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
GetPlayer().SendEquipError(InventoryResult.CantSwap, item);
return;
}
GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
GetPlayer().ItemRemovedQuestCheck(item.GetEntry(), item.GetCount());
GetPlayer().BankItem(dest, item, true);
}
[WorldPacketHandler(ClientOpcodes.BankerActivate, Processing = PacketProcessing.Inplace)]
void HandleBankerActivate(BankerActivate bankerActivate)
{
if (bankerActivate.InteractionType != PlayerInteractionType.Banker && bankerActivate.InteractionType != PlayerInteractionType.CharacterBanker)
return;
Creature unit = GetPlayer().GetNPCIfCanInteractWith(bankerActivate.Banker, NPCFlags.AccountBanker | NPCFlags.Banker, NPCFlags2.None);
if (unit == null)
{
Log.outError(LogFilter.Network, $"HandleBankerActivate: {bankerActivate.Banker} not found or you can not interact with him.");
return;
}
switch (bankerActivate.InteractionType)
{
case PlayerInteractionType.Banker:
if (!unit.HasNpcFlag(NPCFlags.AccountBanker) || !unit.HasNpcFlag(NPCFlags.Banker))
return;
break;
case PlayerInteractionType.CharacterBanker:
if (!unit.HasNpcFlag(NPCFlags.Banker))
return;
break;
case PlayerInteractionType.AccountBanker:
if (!unit.HasNpcFlag(NPCFlags.AccountBanker))
return;
break;
default:
break;
}
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
SendShowBank(bankerActivate.Banker, bankerActivate.InteractionType);
}
[WorldPacketHandler(ClientOpcodes.AutostoreBankItem, Processing = PacketProcessing.Inplace)]
void HandleAutoStoreBankItem(AutoStoreBankItem packet)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankItemOpcode - {_player.PlayerTalkClass.GetInteractionData().SourceGuid} not found or you can't interact with him.");
return;
}
Item item = GetPlayer().GetItemByPos(packet.Bag, packet.Slot);
if (item == null)
return;
if (Player.IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
{
List<ItemPosCount> dest = new();
InventoryResult msg = GetPlayer().CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
if (msg != InventoryResult.Ok)
{
GetPlayer().SendEquipError(msg, item);
return;
}
GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
Item storedItem = GetPlayer().StoreItem(dest, item, true);
if (storedItem != null)
GetPlayer().ItemAddedQuestCheck(storedItem.GetEntry(), storedItem.GetCount());
}
else // moving from inventory to bank
{
List<ItemPosCount> dest = new();
InventoryResult msg = GetPlayer().CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false);
if (msg != InventoryResult.Ok)
{
GetPlayer().SendEquipError(msg, item);
return;
}
GetPlayer().RemoveItem(packet.Bag, packet.Slot, true);
GetPlayer().BankItem(dest, item, true);
}
}
[WorldPacketHandler(ClientOpcodes.BuyAccountBankTab)]
void HandleBuyBankTab(BuyBankTab buyBankTab)
{
if (!CanUseBank(buyBankTab.Banker))
{
Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Banker {buyBankTab.Banker} not found or can't interact with him.");
return;
}
if (buyBankTab.BankType != BankType.Character)
{
Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported.");
return;
}
uint itemId = 0;
byte slot = 0;
byte inventorySlot = 0;
switch (buyBankTab.BankType)
{
case BankType.Character:
itemId = 242709;
slot = _player.GetCharacterBankTabCount();
inventorySlot = InventorySlots.BankBagStart;
break;
case BankType.Account:
itemId = 208392;
slot = _player.GetAccountBankTabCount();
inventorySlot = (byte)AccountBankBagSlots.Start;
break;
default:
Log.outDebug(LogFilter.Network, $"WorldSession::HandleBuyBankTab {_player.GetGUID()} - Bank type {buyBankTab.BankType} is not supported.");
return;
}
// next slot
++slot;
var bankTab = CliDB.BankTabStorage.FirstOrDefault(record => record.Value.BankType == (byte)buyBankTab.BankType && record.Value.OrderIndex == slot).Value;
if (bankTab == null)
return;
ulong price = bankTab.Cost;
if (!_player.HasEnoughMoney(price))
return;
InventoryResult msg = _player.CanEquipNewItem(inventorySlot, out ushort inventoryPos, itemId, false);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, null, null, itemId);
return;
}
Item bag = _player.EquipNewItem(inventoryPos, itemId, ItemContext.None, true);
if (bag == null)
return;
switch (buyBankTab.BankType)
{
case BankType.Character:
_player.SetCharacterBankTabCount(slot);
break;
case BankType.Account:
_player.SetAccountBankTabCount(slot);
break;
default:
break;
}
_player.ModifyMoney(-(long)price);
_player.UpdateCriteria(CriteriaType.BankTabPurchased, (ulong)buyBankTab.BankType);
}
[WorldPacketHandler(ClientOpcodes.UpdateAccountBankTabSettings)]
void HandleUpdateBankTabSettings(UpdateBankTabSettings updateBankTabSettings)
{
if (!CanUseBank(updateBankTabSettings.Banker))
{
Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Banker {updateBankTabSettings.Banker} not found or can't interact with him.");
return;
}
switch (updateBankTabSettings.BankType)
{
case BankType.Character:
if (updateBankTabSettings.Tab >= _player.m_activePlayerData.CharacterBankTabSettings.Size())
{
Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}.");
return;
}
_player.SetCharacterBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name,
updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags);
break;
case BankType.Account:
if (updateBankTabSettings.Tab >= _player.m_activePlayerData.AccountBankTabSettings.Size())
{
Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} doesn't have bank tab {updateBankTabSettings.Tab} in bank type {updateBankTabSettings.BankType}.");
return;
}
_player.SetAccountBankTabSettings(updateBankTabSettings.Tab, updateBankTabSettings.Settings.Name,
updateBankTabSettings.Settings.Icon, updateBankTabSettings.Settings.Description, updateBankTabSettings.Settings.DepositFlags);
break;
default:
Log.outDebug(LogFilter.Network, $"WorldSession::HandleUpdateBankTabSettings {_player.GetGUID()} - Bank type {updateBankTabSettings.BankType} is not supported.");
break;
}
}
[WorldPacketHandler(ClientOpcodes.AutoDepositCharacterBank)]
void HandleAutoDepositCharacterBank(AutoDepositCharacterBank autoDepositCharacterBank)
{
if (!CanUseBank(autoDepositCharacterBank.Banker))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoDepositCharacterBank - {autoDepositCharacterBank.Banker} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
// query all reagents from player's inventory
bool anyDeposited = false;
foreach (Item item in _player.GetCraftingReagentItemsToDeposit())
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true);
if (msg != InventoryResult.Ok)
{
if (msg != InventoryResult.ReagentBankFull || !anyDeposited)
_player.SendEquipError(msg, item, null);
break;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
_player.SendEquipError(InventoryResult.CantSwap, item, null);
continue;
}
// store reagent
_player.RemoveItem(item.GetBagSlot(), item.GetSlot(), true);
_player.BankItem(dest, item, true);
anyDeposited = true;
}
}
public void SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType)
{
_player.PlayerTalkClass.GetInteractionData().StartInteraction(guid, interactionType);
NPCInteractionOpenResult npcInteraction = new();
npcInteraction.Npc = guid;
npcInteraction.InteractionType = interactionType;
npcInteraction.Success = true;
SendPacket(npcInteraction);
}
}
}