Core/Units: moved health and power ordering predicates from Unit header into CommonPredicates
Port From (https://github.com/TrinityCore/TrinityCore/commit/2f6ed2c203b16a1d1e85f61a8b8e2cf3d1a4e784)
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@@ -11,6 +11,7 @@ using Game.DataStorage;
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using Game.Entities;
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using Game.Loots;
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using Game.Maps;
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using Game.Miscellaneous;
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using Game.Movement;
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using Game.Networking.Packets;
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using Game.Scripting;
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