Core: Misc fixes
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@@ -28,7 +28,6 @@ namespace Game.Collision
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public virtual void Invoke(Vector3 point, IModel entry) { }
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public virtual bool Invoke(Ray ray, uint entry, ref float distance, bool pStopAtFirstHit) { return false; }
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public virtual bool Invoke(Ray r, IModel obj, ref float distance) { return false; }
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public virtual bool Invoke(Ray ray, uint idx, ref float maxDist) { return false; }
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}
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public class TriBoundFunc
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@@ -173,6 +172,7 @@ namespace Game.Collision
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{
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prims = val;
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hit = false;
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flags = ignoreFlags;
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}
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public override bool Invoke(Ray ray, uint entry, ref float distance, bool pStopAtFirstHit = true)
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{
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