Core/Player: update player phase before updating area depending auras
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@@ -113,8 +113,8 @@ namespace Game.Entities
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pvpInfo.IsInFFAPvPArea = area != null && area.Flags[0].HasAnyFlag(AreaFlags.Arena);
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UpdatePvPState(true);
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UpdateAreaDependentAuras(newArea);
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PhasingHandler.OnAreaChange(this);
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UpdateAreaDependentAuras(newArea);
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if (IsAreaThatActivatesPvpTalents(newArea))
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EnablePvpRules();
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