Core/Player: update player phase before updating area depending auras

This commit is contained in:
hondacrx
2018-12-24 01:09:14 -05:00
parent 56291f2273
commit c9e59bc9a7
+1 -1
View File
@@ -113,8 +113,8 @@ namespace Game.Entities
pvpInfo.IsInFFAPvPArea = area != null && area.Flags[0].HasAnyFlag(AreaFlags.Arena);
UpdatePvPState(true);
UpdateAreaDependentAuras(newArea);
PhasingHandler.OnAreaChange(this);
UpdateAreaDependentAuras(newArea);
if (IsAreaThatActivatesPvpTalents(newArea))
EnablePvpRules();