Fixes trigger spells not working.
This commit is contained in:
@@ -335,12 +335,12 @@ namespace Game.Entities
|
||||
if (owner.IsPlayer() && IsControlled() && !IsTemporarySummoned() && (GetPetType() == PetType.Summon || GetPetType() == PetType.Hunter))
|
||||
owner.ToPlayer().SetLastPetNumber(petInfo.PetNumber);
|
||||
|
||||
var session = owner.GetSession();
|
||||
var lastSaveTime = petInfo.LastSaveTime;
|
||||
var specializationId = petInfo.SpecializationId;
|
||||
owner.GetSession().AddQueryHolderCallback(DB.Characters.DelayQueryHolder(new PetLoadQueryHolder(ownerid, petInfo.PetNumber)))
|
||||
.AfterComplete(holder =>
|
||||
{
|
||||
var session = owner.GetSession();
|
||||
var lastSaveTime = petInfo.LastSaveTime;
|
||||
var specializationId = petInfo.SpecializationId;
|
||||
if (session.GetPlayer() != owner || owner.GetPet() != this)
|
||||
return;
|
||||
|
||||
|
||||
@@ -131,9 +131,10 @@ namespace Game
|
||||
SQLTransaction trans = new();
|
||||
if (auctionHouse.BuyCommodity(trans, _player, (uint)confirmCommoditiesPurchase.ItemID, confirmCommoditiesPurchase.Quantity, throttle.DelayUntilNext))
|
||||
{
|
||||
var buyerGuid = _player.GetGUID();
|
||||
AddTransactionCallback(DB.Characters.AsyncCommitTransaction(trans)).AfterComplete(success =>
|
||||
{
|
||||
if (GetPlayer() && GetPlayer().GetGUID() == _player.GetGUID())
|
||||
if (GetPlayer() && GetPlayer().GetGUID() == buyerGuid)
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
@@ -766,9 +767,10 @@ namespace Game
|
||||
auctionHouse.AddAuction(trans, auction);
|
||||
_player.SaveInventoryAndGoldToDB(trans);
|
||||
|
||||
var auctionPlayerGuid = _player.GetGUID();
|
||||
AddTransactionCallback(DB.Characters.AsyncCommitTransaction(trans)).AfterComplete(success =>
|
||||
{
|
||||
if (GetPlayer() && GetPlayer().GetGUID() == _player.GetGUID())
|
||||
if (GetPlayer() && GetPlayer().GetGUID() == auctionPlayerGuid)
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
@@ -912,9 +914,11 @@ namespace Game
|
||||
|
||||
auctionHouse.AddAuction(trans, auction);
|
||||
_player.SaveInventoryAndGoldToDB(trans);
|
||||
|
||||
var auctionPlayerGuid = _player.GetGUID();
|
||||
AddTransactionCallback(DB.Characters.AsyncCommitTransaction(trans)).AfterComplete(success =>
|
||||
{
|
||||
if (GetPlayer() && GetPlayer().GetGUID() == _player.GetGUID())
|
||||
{
|
||||
if (GetPlayer() && GetPlayer().GetGUID() == auctionPlayerGuid)
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
|
||||
@@ -1186,9 +1186,10 @@ namespace Game
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHECK_NAME);
|
||||
stmt.AddValue(0, checkCharacterNameAvailability.Name);
|
||||
|
||||
var sequenceIndex = checkCharacterNameAvailability.SequenceIndex;
|
||||
_queryProcessor.AddCallback(DB.Characters.AsyncQuery(stmt).WithCallback(result =>
|
||||
{
|
||||
SendPacket(new CheckCharacterNameAvailabilityResult(checkCharacterNameAvailability.SequenceIndex, !result.IsEmpty() ? ResponseCodes.CharCreateNameInUse : ResponseCodes.Success));
|
||||
SendPacket(new CheckCharacterNameAvailabilityResult(sequenceIndex, !result.IsEmpty() ? ResponseCodes.CharCreateNameInUse : ResponseCodes.Success));
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@@ -1485,17 +1485,19 @@ namespace Game.Spells
|
||||
if (player.IsImmunedToSpellEffect(m_spellInfo, spellEffectInfo, null))
|
||||
return;
|
||||
|
||||
var spell = this;
|
||||
var targetGuid = rafTarget.GetGUID();
|
||||
rafTarget.GetMap().AddFarSpellCallback(map =>
|
||||
{
|
||||
Player player = Global.ObjAccessor.GetPlayer(map, rafTarget.GetGUID());
|
||||
Player player = Global.ObjAccessor.GetPlayer(map, targetGuid);
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
// check immunity again in case it changed during update
|
||||
if (player.IsImmunedToSpellEffect(GetSpellInfo(), spellEffectInfo, null))
|
||||
if (player.IsImmunedToSpellEffect(spell.GetSpellInfo(), spellEffectInfo, null))
|
||||
return;
|
||||
|
||||
HandleEffects(player, null, null, null, spellEffectInfo, SpellEffectHandleMode.HitTarget);
|
||||
spell.HandleEffects(player, null, null, null, spellEffectInfo, SpellEffectHandleMode.HitTarget);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -305,26 +305,35 @@ namespace Game.Spells
|
||||
if (effectInfo.Effect == SpellEffectName.TriggerSpell)
|
||||
delay = TimeSpan.FromMilliseconds(effectInfo.MiscValue);
|
||||
|
||||
var caster = m_caster;
|
||||
var originalCaster = m_originalCasterGUID;
|
||||
var castItemGuid = m_castItemGUID;
|
||||
var originalCastId = m_castId;
|
||||
var triggerSpell = effectInfo.TriggerSpell;
|
||||
var effect = effectInfo.Effect;
|
||||
var value = damage;
|
||||
var itemLevel = m_castItemLevel;
|
||||
|
||||
m_caster.m_Events.AddEventAtOffset(() =>
|
||||
{
|
||||
// original caster guid only for GO cast
|
||||
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
|
||||
args.SetOriginalCaster(m_originalCasterGUID);
|
||||
args.OriginalCastId = m_castId;
|
||||
args.OriginalCastItemLevel = m_castItemLevel;
|
||||
if (!m_castItemGUID.IsEmpty() && Global.SpellMgr.GetSpellInfo(effectInfo.TriggerSpell, m_caster.GetMap().GetDifficultyID()).HasAttribute(SpellAttr2.RetainItemCast))
|
||||
args.SetOriginalCaster(originalCaster);
|
||||
args.OriginalCastId = originalCastId;
|
||||
args.OriginalCastItemLevel = itemLevel;
|
||||
if (!castItemGuid.IsEmpty() && Global.SpellMgr.GetSpellInfo(triggerSpell, caster.GetMap().GetDifficultyID()).HasAttribute(SpellAttr2.RetainItemCast))
|
||||
{
|
||||
Player triggeringAuraCaster = m_caster?.ToPlayer();
|
||||
Player triggeringAuraCaster = caster?.ToPlayer();
|
||||
if (triggeringAuraCaster != null)
|
||||
args.CastItem = triggeringAuraCaster.GetItemByGuid(m_castItemGUID);
|
||||
args.CastItem = triggeringAuraCaster.GetItemByGuid(castItemGuid);
|
||||
}
|
||||
|
||||
// set basepoints for trigger with value effect
|
||||
if (effectInfo.Effect == SpellEffectName.TriggerSpellWithValue)
|
||||
if (effect == SpellEffectName.TriggerSpellWithValue)
|
||||
for (int i = 0; i < SpellConst.MaxEffects; ++i)
|
||||
args.AddSpellMod(SpellValueMod.BasePoint0 + i, damage);
|
||||
args.AddSpellMod(SpellValueMod.BasePoint0 + i, value);
|
||||
|
||||
m_caster.CastSpell(targets, effectInfo.TriggerSpell, args);
|
||||
caster.CastSpell(targets, triggerSpell, args);
|
||||
}, delay);
|
||||
}
|
||||
|
||||
|
||||
@@ -1179,11 +1179,15 @@ namespace Scripts.Spells.Shaman
|
||||
|
||||
Unit caster = procInfo.GetActor();
|
||||
|
||||
var targets = new CastSpellTargetArg(procInfo.GetProcTarget());
|
||||
var overloadSpellId = GetTriggeredSpellId(procInfo.GetSpellInfo().Id);
|
||||
var originalCastId = procInfo.GetProcSpell().m_castId;
|
||||
|
||||
caster.m_Events.AddEventAtOffset(() =>
|
||||
{
|
||||
CastSpellExtraArgs args = new();
|
||||
args.OriginalCastId = procInfo.GetProcSpell().m_castId;
|
||||
caster.CastSpell(new CastSpellTargetArg(procInfo.GetProcTarget()), GetTriggeredSpellId(procInfo.GetSpellInfo().Id), args);
|
||||
args.OriginalCastId = originalCastId;
|
||||
caster.CastSpell(targets, overloadSpellId, args);
|
||||
}, TimeSpan.FromMilliseconds(400));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user