Fixes creatures aggro range, Wrong check on pathpoints, and a crash when there is no unitCaster.
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@@ -1786,10 +1786,10 @@ namespace Game.Entities
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float maxRadius = 45.0f * aggroRate;
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float minRadius = 5.0f * aggroRate;
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uint expansionMaxLevel = Global.ObjectMgr.GetMaxLevelForExpansion((Expansion)GetCreatureTemplate().RequiredExpansion);
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uint playerLevel = player.GetLevelForTarget(this);
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uint creatureLevel = GetLevelForTarget(player);
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uint levelDifference = creatureLevel - playerLevel;
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int expansionMaxLevel = (int)Global.ObjectMgr.GetMaxLevelForExpansion((Expansion)GetCreatureTemplate().RequiredExpansion);
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int playerLevel = (int)player.GetLevelForTarget(this);
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int creatureLevel = (int)GetLevelForTarget(player);
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int levelDifference = creatureLevel - playerLevel;
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// The aggro radius for creatures with equal level as the player is 20 yards.
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// The combatreach should not get taken into account for the distance so we drop it from the range (see Supremus as expample)
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@@ -952,7 +952,7 @@ namespace Game.Movement
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return;
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// check if we even need to do anything
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if ((_pathPoints[0] - target).LengthSquared() >= distSq)
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if ((_pathPoints[_pathPoints.Length - 1] - target).LengthSquared() >= distSq)
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return;
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int i = _pathPoints.Length - 1;
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@@ -3372,7 +3372,7 @@ namespace Game.Spells
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return;
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Unit unitCaster = m_caster.ToUnit();
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if (unitCaster != null)
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if (unitCaster == null)
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return;
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// successful cast of the initial autorepeat spell is moved to idle state so that it is not deleted as long as autorepeat is active
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@@ -1018,7 +1018,7 @@ namespace Scripts.Spells.Mage
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}
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}
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// 205021 - Ray of Frost
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[Script] // 205021 - Ray of Frost
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class spell_mage_ray_of_frost : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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@@ -1039,6 +1039,7 @@ namespace Scripts.Spells.Mage
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}
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}
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[Script]
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class spell_mage_ray_of_frost_aura : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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