Fixes creatures aggro range, Wrong check on pathpoints, and a crash when there is no unitCaster.
This commit is contained in:
@@ -3372,7 +3372,7 @@ namespace Game.Spells
|
||||
return;
|
||||
|
||||
Unit unitCaster = m_caster.ToUnit();
|
||||
if (unitCaster != null)
|
||||
if (unitCaster == null)
|
||||
return;
|
||||
|
||||
// successful cast of the initial autorepeat spell is moved to idle state so that it is not deleted as long as autorepeat is active
|
||||
|
||||
Reference in New Issue
Block a user