Core/PacketIO: Fixed placeholders in DungeonScoreSeasonData
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f39c6ef3272212ac82cc7957777d976c8b51500)
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@@ -153,20 +153,22 @@ namespace Game.Networking.Packets
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{
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public int Season;
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public List<DungeonScoreMapData> Maps = new();
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public List<DungeonScoreMapData> Maps2 = new();
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public float SeasonScore;
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public float SeasonScore2 = 0.0f;
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Season);
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data.WriteInt32(Maps.Count);
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data.WriteUInt32(0);
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data.WriteInt32(Maps2.Count);
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data.WriteFloat(SeasonScore);
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data.WriteFloat(0);
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data.WriteFloat(SeasonScore2);
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foreach (var map in Maps)
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map.Write(data);
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foreach (var map in Maps)
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foreach (var map in Maps2)
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map.Write(data);
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}
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}
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