Core/PacketIO: Fixed placeholders in DungeonScoreSeasonData

Port From (https://github.com/TrinityCore/TrinityCore/commit/7f39c6ef3272212ac82cc7957777d976c8b51500)
This commit is contained in:
hondacrx
2022-05-10 09:39:47 -04:00
parent 1f21e6893f
commit ad65e14735
@@ -153,20 +153,22 @@ namespace Game.Networking.Packets
{
public int Season;
public List<DungeonScoreMapData> Maps = new();
public List<DungeonScoreMapData> Maps2 = new();
public float SeasonScore;
public float SeasonScore2 = 0.0f;
public void Write(WorldPacket data)
{
data.WriteInt32(Season);
data.WriteInt32(Maps.Count);
data.WriteUInt32(0);
data.WriteInt32(Maps2.Count);
data.WriteFloat(SeasonScore);
data.WriteFloat(0);
data.WriteFloat(SeasonScore2);
foreach (var map in Maps)
map.Write(data);
foreach (var map in Maps)
foreach (var map in Maps2)
map.Write(data);
}
}