Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
Port From (https://github.com/TrinityCore/TrinityCore/commit/4dce6ab228c54319032b346d2d791262eac3d9cd)
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@@ -31,6 +31,7 @@ namespace Framework.Constants
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Max
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}
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[Flags]
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public enum QuestObjectiveFlags
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{
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TrackedOnMinimap = 0x01, // Client Displays Large Yellow Blob On Minimap For Creature/Gameobject
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@@ -45,6 +46,12 @@ namespace Framework.Constants
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IgnoreSoulboundItems = 0x0200,
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}
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[Flags]
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public enum QuestObjectiveFlags2
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{
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QuestBoundItem = 0x1 // Item is bound to a single objective, only increments the counter for one quest if multiple require the same item and is not stored in inventory
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}
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public enum QuestCompleteSpellType
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{
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LegacyBehavior = 0,
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