Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory

Port From (https://github.com/TrinityCore/TrinityCore/commit/4dce6ab228c54319032b346d2d791262eac3d9cd)
This commit is contained in:
hondacrx
2024-02-04 17:13:17 -05:00
parent ad9b9eddb2
commit ad880fc6b5
13 changed files with 294 additions and 186 deletions
+6 -3
View File
@@ -181,9 +181,12 @@ namespace Game
}
Item item = player.StoreNewItem(dest, itemVS.ItemEntry, true, itemVS.RandomBonusListId, null, itemVS.Context, itemVS.BonusListIDs);
item.SetCreator(itemVS.CreatorGuid);
item.SetBinding(true);
GetCollectionMgr().AddItemAppearance(item);
if (item != null)
{
item.SetCreator(itemVS.CreatorGuid);
item.SetBinding(true);
GetCollectionMgr().AddItemAppearance(item);
}
voidStorageTransferChanges.RemovedItems.Add(ObjectGuid.Create(HighGuid.Item, itemVS.ItemId));