Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
Port From (https://github.com/TrinityCore/TrinityCore/commit/4dce6ab228c54319032b346d2d791262eac3d9cd)
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@@ -105,7 +105,7 @@ namespace Game.Loots
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{
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return allowedGUIDs.Contains(looter);
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}
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public LootSlotType? GetUiTypeForPlayer(Player player, Loot loot)
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{
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if (is_looted)
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@@ -721,8 +721,13 @@ namespace Game.Loots
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--unlootedCount;
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Item pItem = player.StoreNewItem(dest, lootItem.itemid, true, lootItem.randomBonusListId, null, lootItem.context, lootItem.BonusListIDs);
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player.SendNewItem(pItem, lootItem.count, false, createdByPlayer, broadcast);
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player.ApplyItemLootedSpell(pItem, true);
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if (pItem != null)
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{
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player.SendNewItem(pItem, lootItem.count, false, createdByPlayer, broadcast, GetDungeonEncounterId());
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player.ApplyItemLootedSpell(pItem, true);
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}
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else
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player.ApplyItemLootedSpell(Global.ObjectMgr.GetItemTemplate(lootItem.itemid));
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}
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return allLooted;
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@@ -933,7 +938,7 @@ namespace Game.Loots
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{
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return _allowedLooters.Contains(looter);
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}
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public void GenerateMoneyLoot(uint minAmount, uint maxAmount)
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{
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if (maxAmount > 0)
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@@ -1075,7 +1080,7 @@ namespace Game.Loots
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public bool IsLooted() { return gold == 0 && unlootedCount == 0; }
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public bool IsChanged() { return _changed; }
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public void AddLooter(ObjectGuid guid) { PlayersLooting.Add(guid); }
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public void RemoveLooter(ObjectGuid guid) { PlayersLooting.Remove(guid); }
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