Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
Port From (https://github.com/TrinityCore/TrinityCore/commit/4dce6ab228c54319032b346d2d791262eac3d9cd)
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@@ -227,7 +227,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteInt32(questObjective.ObjectID);
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_worldPacket.WriteInt32(questObjective.Amount);
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_worldPacket.WriteUInt32((uint)questObjective.Flags);
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_worldPacket.WriteUInt32(questObjective.Flags2);
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_worldPacket.WriteUInt32((uint)questObjective.Flags2);
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_worldPacket.WriteFloat(questObjective.ProgressBarWeight);
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_worldPacket.WriteInt32(questObjective.VisualEffects.Length);
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