Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
Port From (https://github.com/TrinityCore/TrinityCore/commit/4dce6ab228c54319032b346d2d791262eac3d9cd)
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@@ -244,7 +244,7 @@ namespace Game
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obj.ObjectID = fields.Read<int>(4);
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obj.Amount = fields.Read<int>(5);
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obj.Flags = (QuestObjectiveFlags)fields.Read<uint>(6);
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obj.Flags2 = fields.Read<uint>(7);
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obj.Flags2 = (QuestObjectiveFlags2)fields.Read<uint>(7);
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obj.ProgressBarWeight = fields.Read<float>(8);
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obj.Description = fields.Read<string>(9);
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@@ -1051,7 +1051,7 @@ namespace Game
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public int ObjectID;
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public int Amount;
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public QuestObjectiveFlags Flags;
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public uint Flags2;
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public QuestObjectiveFlags2 Flags2;
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public float ProgressBarWeight;
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public string Description;
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public int[] VisualEffects = Array.Empty<int>();
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