Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory

Port From (https://github.com/TrinityCore/TrinityCore/commit/4dce6ab228c54319032b346d2d791262eac3d9cd)
This commit is contained in:
hondacrx
2024-02-04 17:13:17 -05:00
parent ad9b9eddb2
commit ad880fc6b5
13 changed files with 294 additions and 186 deletions
+2 -6
View File
@@ -4589,12 +4589,8 @@ namespace Game.Spells
}
Item newitem = plCaster.StoreNewItem(dest, GetSpellEffectInfo().ItemType, true);
if (newitem == null)
{
plCaster.SendEquipError(InventoryResult.ItemNotFound);
return;
}
plCaster.SendNewItem(newitem, count, true, true);
if (newitem != null)
plCaster.SendNewItem(newitem, count, true, true);
}
[AuraEffectHandler(AuraType.BindSight)]