Fix loading of core scripts

This commit is contained in:
hondacrx
2017-09-06 18:46:19 -04:00
parent 36a74cf873
commit adbde2e6c2
6 changed files with 108 additions and 78 deletions
-52
View File
@@ -1089,58 +1089,6 @@ namespace Game.AI
SmartScript mScript = new SmartScript();
}
[Script]
class SmartTrigger : AreaTriggerScript
{
public SmartTrigger() : base("SmartTrigger") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
{
if (!player.IsAlive())
return false;
Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
SmartScript script = new SmartScript();
script.OnInitialize(trigger);
script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
return true;
}
}
[Script]
class SmartScene : SceneScript
{
public SmartScene() : base("SmartScene") { }
public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
}
public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
}
public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
}
public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
}
}
public enum SmartEscortState
{
None = 0x00, //nothing in progress
+1 -12
View File
@@ -23,7 +23,7 @@ using Game.Scripting;
namespace Game.PvP
{
class HellfirePeninsulaPvP : OutdoorPvP
public class HellfirePeninsulaPvP : OutdoorPvP
{
public HellfirePeninsulaPvP()
{
@@ -310,17 +310,6 @@ namespace Game.PvP
uint m_TowerType;
}
[Script]
class HellfirePeninsulaPvPScript : OutdoorPvPScript
{
public HellfirePeninsulaPvPScript() : base("outdoorpvp_hp") { }
public override OutdoorPvP GetOutdoorPvP()
{
return new HellfirePeninsulaPvP();
}
}
struct HPConst
{
public static uint[] LangCapture_A = { DefenseMessages.BrokenHillTakenAlliance, DefenseMessages.OverlookTakenAlliance, DefenseMessages.StadiumTakenAlliance };
+15 -14
View File
@@ -56,26 +56,27 @@ namespace Game.Scripting
FillSpellSummary();
//Load Core Scripts
LoadScripts(Assembly.GetExecutingAssembly());
//Load Scripts.dll
if (!File.Exists("Scripts.dll"))
Log.outError(LogFilter.ServerLoading, "Cant find file {0}, Only Core Scripts are loaded.");
else
{
Assembly asm = Assembly.LoadFile(Path.GetFullPath("Scripts.dll"));
if (asm == null)
Log.outError(LogFilter.ServerLoading, "Error Loading Scripts.dll, Only Core Scripts are loaded.");
else
LoadScripts(asm);
}
LoadScripts();
Log.outInfo(LogFilter.ServerLoading, $"Loaded {GetScriptCount()} C# scripts in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void LoadScripts(Assembly assembly)
public void LoadScripts()
{
if (!File.Exists("Scripts.dll"))
{
Log.outError(LogFilter.ServerLoading, "Cant find file {0}, Only Core Scripts are loaded.");
return;
}
Assembly assembly = Assembly.LoadFile(Path.GetFullPath("Scripts.dll"));
if (assembly == null)
{
Log.outError(LogFilter.ServerLoading, "Error Loading Scripts.dll, Only Core Scripts are loaded.");
return;
}
foreach (var type in assembly.GetTypes())
{
var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>();