Fix loading of core scripts
This commit is contained in:
@@ -1089,58 +1089,6 @@ namespace Game.AI
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SmartScript mScript = new SmartScript();
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SmartScript mScript = new SmartScript();
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}
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}
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[Script]
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class SmartTrigger : AreaTriggerScript
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{
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public SmartTrigger() : base("SmartTrigger") { }
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public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
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{
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if (!player.IsAlive())
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return false;
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Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
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SmartScript script = new SmartScript();
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script.OnInitialize(trigger);
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script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
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return true;
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}
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}
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[Script]
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class SmartScene : SceneScript
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{
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public SmartScene() : base("SmartScene") { }
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public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
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}
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public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
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}
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public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
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}
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public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
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}
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}
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public enum SmartEscortState
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public enum SmartEscortState
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{
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{
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None = 0x00, //nothing in progress
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None = 0x00, //nothing in progress
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@@ -23,7 +23,7 @@ using Game.Scripting;
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namespace Game.PvP
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namespace Game.PvP
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{
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{
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class HellfirePeninsulaPvP : OutdoorPvP
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public class HellfirePeninsulaPvP : OutdoorPvP
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{
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{
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public HellfirePeninsulaPvP()
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public HellfirePeninsulaPvP()
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{
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{
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@@ -310,17 +310,6 @@ namespace Game.PvP
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uint m_TowerType;
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uint m_TowerType;
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}
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}
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[Script]
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class HellfirePeninsulaPvPScript : OutdoorPvPScript
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{
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public HellfirePeninsulaPvPScript() : base("outdoorpvp_hp") { }
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public override OutdoorPvP GetOutdoorPvP()
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{
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return new HellfirePeninsulaPvP();
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}
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}
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struct HPConst
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struct HPConst
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{
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{
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public static uint[] LangCapture_A = { DefenseMessages.BrokenHillTakenAlliance, DefenseMessages.OverlookTakenAlliance, DefenseMessages.StadiumTakenAlliance };
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public static uint[] LangCapture_A = { DefenseMessages.BrokenHillTakenAlliance, DefenseMessages.OverlookTakenAlliance, DefenseMessages.StadiumTakenAlliance };
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@@ -56,26 +56,27 @@ namespace Game.Scripting
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FillSpellSummary();
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FillSpellSummary();
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//Load Core Scripts
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LoadScripts(Assembly.GetExecutingAssembly());
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//Load Scripts.dll
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//Load Scripts.dll
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if (!File.Exists("Scripts.dll"))
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LoadScripts();
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Log.outError(LogFilter.ServerLoading, "Cant find file {0}, Only Core Scripts are loaded.");
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else
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{
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Assembly asm = Assembly.LoadFile(Path.GetFullPath("Scripts.dll"));
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if (asm == null)
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Log.outError(LogFilter.ServerLoading, "Error Loading Scripts.dll, Only Core Scripts are loaded.");
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else
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LoadScripts(asm);
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}
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {GetScriptCount()} C# scripts in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {GetScriptCount()} C# scripts in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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}
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public void LoadScripts(Assembly assembly)
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public void LoadScripts()
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{
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{
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if (!File.Exists("Scripts.dll"))
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{
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Log.outError(LogFilter.ServerLoading, "Cant find file {0}, Only Core Scripts are loaded.");
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return;
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}
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Assembly assembly = Assembly.LoadFile(Path.GetFullPath("Scripts.dll"));
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if (assembly == null)
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{
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Log.outError(LogFilter.ServerLoading, "Error Loading Scripts.dll, Only Core Scripts are loaded.");
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return;
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}
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foreach (var type in assembly.GetTypes())
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foreach (var type in assembly.GetTypes())
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{
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{
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var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>();
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var attributes = (ScriptAttribute[])type.GetCustomAttributes<ScriptAttribute>();
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@@ -20,6 +20,7 @@ using Game;
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using Game.AI;
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using Game.AI;
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using Game.Entities;
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using Game.Entities;
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using Game.Scripting;
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using Game.Scripting;
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using Game.PvP;
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namespace Scripts.Outlands
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namespace Scripts.Outlands
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{
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{
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@@ -297,5 +298,16 @@ namespace Scripts.Outlands
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const uint SPELL_SUMMON_POO = 37688;
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const uint SPELL_SUMMON_POO = 37688;
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const uint NPC_DERANGED_HELBOAR = 16863;
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const uint NPC_DERANGED_HELBOAR = 16863;
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}
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}
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[Script]
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class HellfirePeninsulaPvPScript : OutdoorPvPScript
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{
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public HellfirePeninsulaPvPScript() : base("outdoorpvp_hp") { }
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public override OutdoorPvP GetOutdoorPvP()
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{
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return new HellfirePeninsulaPvP();
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}
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}
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}
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}
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@@ -74,6 +74,7 @@
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<Compile Include="Northrend\Gundrak\BossEck.cs" />
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<Compile Include="Northrend\Gundrak\BossEck.cs" />
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<Compile Include="Northrend\Gundrak\InstanceGundrak.cs" />
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<Compile Include="Northrend\Gundrak\InstanceGundrak.cs" />
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<Compile Include="Northrend\Naxxramas\BossAnubrekhan.cs" />
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<Compile Include="Northrend\Naxxramas\BossAnubrekhan.cs" />
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<Compile Include="Smart\SmartAI.cs" />
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<Compile Include="Spells\DemonHunter.cs" />
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<Compile Include="Spells\DemonHunter.cs" />
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<Compile Include="Spells\Warlock.cs" />
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<Compile Include="Spells\Warlock.cs" />
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<Compile Include="World\BossEmeraldDragons.cs" />
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<Compile Include="World\BossEmeraldDragons.cs" />
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@@ -0,0 +1,79 @@
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/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System.Collections.Generic;
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using Game.DataStorage;
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namespace Scripts.Smart
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{
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[Script]
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class SmartTrigger : AreaTriggerScript
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{
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public SmartTrigger() : base("SmartTrigger") { }
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public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
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{
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if (!player.IsAlive())
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return false;
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Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
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SmartScript script = new SmartScript();
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script.OnInitialize(trigger);
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script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
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return true;
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}
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}
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[Script]
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class SmartScene : SceneScript
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{
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public SmartScene() : base("SmartScene") { }
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public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
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}
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public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
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}
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public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
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}
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public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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SmartScript smartScript = new SmartScript();
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smartScript.OnInitialize(sceneTemplate);
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smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
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}
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}
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}
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