Core/Battlegrounds: Replace manual criteria timer starts in battlegrounds with new GameEvents api
Port From (https://github.com/TrinityCore/TrinityCore/commit/111fc6ac6fd703bb645046e7a477a986d8519a64)
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@@ -216,7 +216,7 @@ namespace Game.BattleGrounds.Zones
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DoorOpen(ABObjectTypes.GateH);
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// Achievement: Let's Get This Done
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StartCriteriaTimer(CriteriaStartEvent.SendEvent, EventStartBattle);
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TriggerGameEvent(EventStartBattle);
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}
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public override void AddPlayer(Player player)
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@@ -131,7 +131,7 @@ namespace Game.BattleGrounds.Zones
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}
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// Achievement: Flurry
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StartCriteriaTimer(CriteriaStartEvent.SendEvent, EotSMisc.EventStartBattle);
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TriggerGameEvent(EotSMisc.EventStartBattle);
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}
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void AddPoints(Team Team, uint Points)
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@@ -343,7 +343,7 @@ namespace Game.BattleGrounds.Zones
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ToggleTimer();
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DemolisherStartState(false);
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Status = SAStatus.RoundOne;
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StartCriteriaTimer(CriteriaStartEvent.SendEvent, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
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TriggerGameEvent(Attackers == TeamId.Alliance ? 23748 : 21702u);
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}
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if (TotalTime >= SATimers.BoatStart)
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StartShips();
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@@ -366,7 +366,7 @@ namespace Game.BattleGrounds.Zones
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ToggleTimer();
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DemolisherStartState(false);
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Status = SAStatus.RoundTwo;
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StartCriteriaTimer(CriteriaStartEvent.SendEvent, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
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TriggerGameEvent(Attackers == TeamId.Alliance ? 23748 : 21702u);
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// status was set to STATUS_WAIT_JOIN manually for Preparation, set it back now
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SetStatus(BattlegroundStatus.InProgress);
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foreach (var pair in GetPlayers())
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@@ -193,7 +193,7 @@ namespace Game.BattleGrounds.Zones
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SpawnBGObject(WSGObjectTypes.DoorH4, BattlegroundConst.RespawnOneDay);
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// players joining later are not eligibles
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StartCriteriaTimer(CriteriaStartEvent.SendEvent, 8563);
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TriggerGameEvent( 8563);
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}
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public override void AddPlayer(Player player)
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