Core/Spline: Fix crash
Port From (https://github.com/TrinityCore/TrinityCore/commit/e998a1169d9570ae1fe44683287eaf443b573089)
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@@ -318,7 +318,13 @@ namespace Game.Movement
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+ vertice[2] * weights.Z + vertice[3] * weights.W;
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}
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public int Length() { return lengths[index_hi];}
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public int Length()
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{
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if (lengths.Length == 0)
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return 0;
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return lengths[index_hi];
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}
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public int Length(int first, int last) { return lengths[last] - lengths[first]; }
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