Core/DataStores: Updated db2 structures to 9.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/7fbdd6473e5c67d002029d3c3675977e6b037e88)
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@@ -117,6 +117,7 @@ namespace Game.DataStorage
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public ushort EmotesID;
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public byte Flags;
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public uint ChatBubbleDurationMs;
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public int VoiceOverPriorityID;
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public uint[] SoundKitID = new uint[2];
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public ushort[] EmoteID = new ushort[3];
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public ushort[] EmoteDelay = new ushort[3];
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@@ -349,6 +349,8 @@ namespace Game.DataStorage
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public uint DurationInInventory;
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public float QualityModifier;
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public uint BagFamily;
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public uint StartQuestID;
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public int LanguageID;
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public float ItemRange;
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public float[] StatPercentageOfSocket = new float[ItemConst.MaxStats];
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public int[] StatPercentEditor = new int[ItemConst.MaxStats];
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@@ -375,7 +377,6 @@ namespace Game.DataStorage
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public ushort[] ZoneBound = new ushort[2];
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public ushort ItemSet;
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public ushort LockID;
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public ushort StartQuestID;
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public ushort PageID;
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public ushort ItemDelay;
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public ushort MinFactionID;
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@@ -390,7 +391,6 @@ namespace Game.DataStorage
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public byte SheatheType;
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public byte Material;
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public byte PageMaterialID;
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public byte LanguageID;
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public byte Bonding;
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public byte DamageType;
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public sbyte[] StatModifierBonusStat = new sbyte[ItemConst.MaxStats];
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@@ -31,6 +31,9 @@ namespace Game.DataStorage
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{
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public uint Id;
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public LocalizedString Name;
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public int Flags;
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public int UiTextureKitID;
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public int UiTextureKitElementCount;
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}
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public sealed class LFGDungeonsRecord
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