Core/Instances: Fixed instance locks being incorrectly found and forcing difficulty when entering normal mode dungons
Port From (https://github.com/TrinityCore/TrinityCore/commit/5f642b78f04bbbc723d573362ff25f2ede24f5af)
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@@ -97,9 +97,6 @@ namespace Game.Maps
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public TransferAbortReason CanJoinInstanceLock(ObjectGuid playerGuid, MapDb2Entries entries, InstanceLock instanceLock)
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{
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if (!entries.MapDifficulty.HasResetSchedule())
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return TransferAbortReason.None;
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InstanceLock playerInstanceLock = FindActiveInstanceLock(playerGuid, entries);
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if (playerInstanceLock == null)
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return TransferAbortReason.None;
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@@ -136,6 +133,9 @@ namespace Game.Maps
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public InstanceLock FindActiveInstanceLock(ObjectGuid playerGuid, MapDb2Entries entries, bool ignoreTemporary, bool ignoreExpired)
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{
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if (!entries.MapDifficulty.HasResetSchedule())
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return null;
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InstanceLock instanceLock = FindInstanceLock(_instanceLocksByPlayer, playerGuid, entries);
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// Ignore expired and not extended locks
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