Core/Instances: Fixed instance locks being incorrectly found and forcing difficulty when entering normal mode dungons

Port From (https://github.com/TrinityCore/TrinityCore/commit/5f642b78f04bbbc723d573362ff25f2ede24f5af)
This commit is contained in:
hondacrx
2023-03-23 07:14:42 -04:00
parent 72695429c9
commit af78cf4759
@@ -97,9 +97,6 @@ namespace Game.Maps
public TransferAbortReason CanJoinInstanceLock(ObjectGuid playerGuid, MapDb2Entries entries, InstanceLock instanceLock)
{
if (!entries.MapDifficulty.HasResetSchedule())
return TransferAbortReason.None;
InstanceLock playerInstanceLock = FindActiveInstanceLock(playerGuid, entries);
if (playerInstanceLock == null)
return TransferAbortReason.None;
@@ -136,6 +133,9 @@ namespace Game.Maps
public InstanceLock FindActiveInstanceLock(ObjectGuid playerGuid, MapDb2Entries entries, bool ignoreTemporary, bool ignoreExpired)
{
if (!entries.MapDifficulty.HasResetSchedule())
return null;
InstanceLock instanceLock = FindInstanceLock(_instanceLocksByPlayer, playerGuid, entries);
// Ignore expired and not extended locks