Core/Spells: kill unused parameter from Spell constructor

Port From (https://github.com/TrinityCore/TrinityCore/commit/01d9306854618bb66f79e1f0f5d9781ff48ab019)
This commit is contained in:
hondacrx
2021-06-23 15:37:52 -04:00
parent 65173c19cb
commit b012517079
3 changed files with 3 additions and 10 deletions
+1 -1
View File
@@ -330,7 +330,7 @@ namespace Game
if (cast.Cast.MoveUpdate.HasValue)
HandleMovementOpcode(ClientOpcodes.MoveStop, cast.Cast.MoveUpdate.Value);
Spell spell = new(caster, spellInfo, TriggerCastFlags.None, ObjectGuid.Empty, false);
Spell spell = new(caster, spellInfo, TriggerCastFlags.None);
SpellPrepare spellPrepare = new();
spellPrepare.ClientCastID = cast.Cast.CastID;