Core/Spells: kill unused parameter from Spell constructor
Port From (https://github.com/TrinityCore/TrinityCore/commit/01d9306854618bb66f79e1f0f5d9781ff48ab019)
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@@ -330,7 +330,7 @@ namespace Game
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if (cast.Cast.MoveUpdate.HasValue)
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HandleMovementOpcode(ClientOpcodes.MoveStop, cast.Cast.MoveUpdate.Value);
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Spell spell = new(caster, spellInfo, TriggerCastFlags.None, ObjectGuid.Empty, false);
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Spell spell = new(caster, spellInfo, TriggerCastFlags.None);
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SpellPrepare spellPrepare = new();
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spellPrepare.ClientCastID = cast.Cast.CastID;
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