AI/SmartAI: Remove a silly incorrect piece of code that was breaking react state swaps on SAI creatures.
Port From (https://github.com/TrinityCore/TrinityCore/commit/7695784fd2416764f3efa5bad3529250a49d05c8)
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@@ -522,11 +522,6 @@ namespace Game.AI
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base.MoveInLineOfSight(who);
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}
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public override bool CanAIAttack(Unit victim)
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{
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return !me.HasReactState(ReactStates.Passive);
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}
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bool AssistPlayerInCombatAgainst(Unit who)
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{
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if (me.HasReactState(ReactStates.Passive) || !IsAIControlled())
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