AI/SmartAI: Remove a silly incorrect piece of code that was breaking react state swaps on SAI creatures.

Port From (https://github.com/TrinityCore/TrinityCore/commit/7695784fd2416764f3efa5bad3529250a49d05c8)
This commit is contained in:
hondacrx
2021-06-23 15:31:17 -04:00
parent 51a6d72fd4
commit 65173c19cb
-5
View File
@@ -522,11 +522,6 @@ namespace Game.AI
base.MoveInLineOfSight(who);
}
public override bool CanAIAttack(Unit victim)
{
return !me.HasReactState(ReactStates.Passive);
}
bool AssistPlayerInCombatAgainst(Unit who)
{
if (me.HasReactState(ReactStates.Passive) || !IsAIControlled())