Core/Scripts: Add SpellInfo argument to ScriptMgr::ModifySpellDamageTaken
Port From (https://github.com/TrinityCore/TrinityCore/commit/995fb23bc11e5dff3f21e1afa977934b76482d1b)
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@@ -303,7 +303,7 @@ namespace Game.Scripting
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public virtual void ModifyMeleeDamage(Unit target, Unit attacker, ref uint damage) { }
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// Called when Spell Damage is being Dealt
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public virtual void ModifySpellDamageTaken(Unit target, Unit attacker, ref int damage) { }
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public virtual void ModifySpellDamageTaken(Unit target, Unit attacker, ref int damage, SpellInfo spellInfo) { }
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}
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public class GenericCreatureScript<AI> : CreatureScript where AI : CreatureAI
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