Core/Scripts: Add SpellInfo argument to ScriptMgr::ModifySpellDamageTaken

Port From (https://github.com/TrinityCore/TrinityCore/commit/995fb23bc11e5dff3f21e1afa977934b76482d1b)
This commit is contained in:
hondacrx
2021-03-04 14:13:48 -05:00
parent 7b5f4e610c
commit b04f34a1e1
3 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -303,7 +303,7 @@ namespace Game.Scripting
public virtual void ModifyMeleeDamage(Unit target, Unit attacker, ref uint damage) { }
// Called when Spell Damage is being Dealt
public virtual void ModifySpellDamageTaken(Unit target, Unit attacker, ref int damage) { }
public virtual void ModifySpellDamageTaken(Unit target, Unit attacker, ref int damage, SpellInfo spellInfo) { }
}
public class GenericCreatureScript<AI> : CreatureScript where AI : CreatureAI