Entities/Unit: Fixed wrong combat stop when remove charm
Port From (https://github.com/TrinityCore/TrinityCore/commit/7de20bcc1cab0c069b67840be5d648fda297d641)
This commit is contained in:
@@ -460,7 +460,7 @@ namespace Game.Entities
|
||||
type = CharmType.Charm;
|
||||
|
||||
CastStop();
|
||||
CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
|
||||
AttackStop();
|
||||
|
||||
if (_oldFactionId != 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user