Entities/Unit: Fixed wrong combat stop when remove charm

Port From (https://github.com/TrinityCore/TrinityCore/commit/7de20bcc1cab0c069b67840be5d648fda297d641)
This commit is contained in:
hondacrx
2022-05-30 13:07:57 -04:00
parent c5c6b42337
commit b078285a12
+1 -1
View File
@@ -460,7 +460,7 @@ namespace Game.Entities
type = CharmType.Charm;
CastStop();
CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
AttackStop();
if (_oldFactionId != 0)
{