Entities/Unit: Fixed wrong combat stop when remove charm
Port From (https://github.com/TrinityCore/TrinityCore/commit/7de20bcc1cab0c069b67840be5d648fda297d641)
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@@ -460,7 +460,7 @@ namespace Game.Entities
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type = CharmType.Charm;
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type = CharmType.Charm;
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CastStop();
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CastStop();
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CombatStop(); // @todo CombatStop(true) may cause crash (interrupt spells)
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AttackStop();
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if (_oldFactionId != 0)
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if (_oldFactionId != 0)
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{
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{
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