Core/Spells: Fixed calling spellhit script hooks on launch when spell hits both caster and target with different effects

Port From (https://github.com/TrinityCore/TrinityCore/commit/04ab611111824c7709582637660d01eb117fe9fc)
This commit is contained in:
hondacrx
2019-09-04 13:22:38 -04:00
parent 0877e73ff2
commit b3bcfd1a8f
3 changed files with 49 additions and 21 deletions
+46 -18
View File
@@ -279,12 +279,12 @@ namespace Game.Spells
}
}
}
ulong dstDelay = CalculateDelayMomentForDst();
ulong dstDelay = CalculateDelayMomentForDst(m_spellInfo.LaunchDelay);
if (dstDelay != 0)
m_delayMoment = dstDelay;
}
ulong CalculateDelayMomentForDst()
ulong CalculateDelayMomentForDst(float launchDelay)
{
if (m_targets.HasDst())
{
@@ -292,18 +292,16 @@ namespace Game.Spells
{
float speed = m_targets.GetSpeedXY();
if (speed > 0.0f)
return (ulong)(Math.Floor((m_targets.GetDist2d() / speed + m_spellInfo.LaunchDelay) * 1000.0f));
return (ulong)(Math.Floor((m_targets.GetDist2d() / speed + launchDelay) * 1000.0f));
}
else if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
return (ulong)(Math.Floor((m_spellInfo.Speed + m_spellInfo.LaunchDelay) * 1000.0f));
return (ulong)(Math.Floor((m_spellInfo.Speed + launchDelay) * 1000.0f));
else if (m_spellInfo.Speed > 0.0f)
{
// We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
float dist = m_caster.GetExactDist(m_targets.GetDstPos());
return (ulong)(Math.Floor((dist / m_spellInfo.Speed + m_spellInfo.LaunchDelay) * 1000.0f));
return (ulong)(Math.Floor((dist / m_spellInfo.Speed + launchDelay) * 1000.0f));
}
return (ulong)(Math.Floor(m_spellInfo.LaunchDelay * 1000.0f));
}
return 0;
@@ -311,7 +309,7 @@ namespace Game.Spells
public void RecalculateDelayMomentForDst()
{
m_delayMoment = CalculateDelayMomentForDst();
m_delayMoment = CalculateDelayMomentForDst(0.0f);
m_caster.m_Events.ModifyEventTime(_spellEvent, GetDelayStart() + m_delayMoment);
}
@@ -1645,6 +1643,10 @@ namespace Game.Spells
else
target.timeDelay = 0UL;
// Calculate minimum incoming time
if (target.timeDelay != 0 && (m_delayMoment == 0 || m_delayMoment > target.timeDelay))
m_delayMoment = target.timeDelay;
// Add target to list
m_UniqueGOTargetInfo.Add(target);
}
@@ -2733,7 +2735,11 @@ namespace Game.Spells
PrepareScriptHitHandlers();
HandleLaunchPhase();
if (m_spellInfo.LaunchDelay == 0)
{
HandleLaunchPhase();
m_launchHandled = true;
}
// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
SendSpellGo();
@@ -2883,21 +2889,41 @@ namespace Game.Spells
return 0;
}
bool single_missile = m_targets.HasDst();
ulong next_time = 0;
if (!m_launchHandled)
{
ulong launchMoment = (ulong)Math.Floor(m_spellInfo.LaunchDelay * 1000.0f);
if (launchMoment > t_offset)
return launchMoment;
HandleLaunchPhase();
m_launchHandled = true;
if (m_delayMoment > t_offset)
{
if (single_missile)
return m_delayMoment;
next_time = m_delayMoment;
if ((m_UniqueTargetInfo.Count > 2 || (m_UniqueTargetInfo.Count == 1 && m_UniqueTargetInfo[0].targetGUID == m_caster.GetGUID())) || !m_UniqueGOTargetInfo.Empty())
{
t_offset = 0; // if LaunchDelay was present then the only target that has timeDelay = 0 is m_caster - and that is the only target we want to process now
}
}
}
if (m_caster.IsTypeId(TypeId.Player))
m_caster.ToPlayer().SetSpellModTakingSpell(this, true);
ulong next_time = 0;
PrepareTargetProcessing();
if (!m_immediateHandled)
if (!m_immediateHandled && t_offset != 0)
{
_handle_immediate_phase();
m_immediateHandled = true;
}
bool single_missile = m_targets.HasDst();
// now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
foreach (var ihit in m_UniqueTargetInfo)
{
@@ -7274,6 +7300,7 @@ namespace Game.Spells
// Delayed spells system
ulong m_delayStart; // time of spell delay start, filled by event handler, zero = just started
ulong m_delayMoment; // moment of next delay call, used internally
bool m_launchHandled; // were launch actions handled
bool m_immediateHandled; // were immediate actions handled? (used by delayed spells only)
// These vars are used in both delayed spell system and modified immediate spell system
@@ -7809,11 +7836,12 @@ namespace Game.Spells
// delaying had just started, record the moment
m_Spell.SetDelayStart(e_time);
// handle effects on caster if the spell has travel time but also affects the caster in some way
if (!m_Spell.m_targets.HasDst())
{
ulong n_offset = m_Spell.handle_delayed(0);
ulong n_offset = m_Spell.handle_delayed(0);
if (m_Spell.m_spellInfo.LaunchDelay != 0)
Cypher.Assert(n_offset == (ulong)Math.Floor(m_Spell.m_spellInfo.LaunchDelay * 1000.0f));
else
Cypher.Assert(n_offset == m_Spell.GetDelayMoment());
}
// re-plan the event for the delay moment
m_Spell.GetCaster().m_Events.AddEvent(this, e_time + m_Spell.GetDelayMoment(), false);
return false; // event not complete
+2 -2
View File
@@ -4114,14 +4114,14 @@ namespace Game.Spells
if (m_preGeneratedPath.GetPathType() == PathType.Blank)
{
Position pos = unitTarget.GetFirstCollisionPosition(unitTarget.GetObjectSize(), unitTarget.GetRelativeAngle(m_caster.GetPosition()));
if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
if (MathFunctions.fuzzyGt(m_spellInfo.Speed, 0.0f) && m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
speed = pos.GetExactDist(m_caster) / speed;
m_caster.GetMotionMaster().MoveCharge(pos.posX, pos.posY, pos.posZ, speed, EventId.Charge, false, unitTarget, spellEffectExtraData);
}
else
{
if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
if (MathFunctions.fuzzyGt(m_spellInfo.Speed, 0.0f) && m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
{
Vector3 pos = m_preGeneratedPath.GetActualEndPosition();
speed = new Position(pos.X, pos.Y, pos.Z).GetExactDist(m_caster) / speed;
+1 -1
View File
@@ -2435,7 +2435,7 @@ namespace Game.Entities
case SpellEffectName.Jump:
case SpellEffectName.JumpDest:
case SpellEffectName.LeapBack:
if (spellInfo.Speed == 0 && spellInfo.SpellFamilyName == 0)
if (spellInfo.Speed == 0 && spellInfo.SpellFamilyName == 0 && !spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
spellInfo.Speed = MotionMaster.SPEED_CHARGE;
break;
}