Fix build. (scripts are fixed but most need updated tho)

This commit is contained in:
hondacrx
2019-08-18 23:23:18 -04:00
parent aa71a8926a
commit b3faf9685a
61 changed files with 1611 additions and 1442 deletions
@@ -35,124 +35,135 @@ namespace Scripts.EasternKingdoms.Karazhan.Curator
struct SpellIds
{
//Flare spell info
public const uint AstralFlarePassive = 30234; //Visual effect + Flare damage
//Curator spell info
public const uint HatefulBolt = 30383;
public const uint Evocation = 30254;
public const uint Enrage = 30403; //Arcane Infusion: Transforms Curator and adds damage.
public const uint ArcaneInfusion = 30403;
public const uint Berserk = 26662;
public const uint SummonAstralFlareNE = 30236;
public const uint SummonAstralFlareNW = 30239;
public const uint SummonAstralFlareSE = 30240;
public const uint SummonAstralFlareSW = 30241;
}
struct EventIds
{
public const uint HatefulBolt = 1;
public const uint SummonAstralFlare = 2;
public const uint ArcaneInfusion = 3;
public const uint Berserk = 4;
}
[Script]
class boss_curator : ScriptedAI
class boss_curator : BossAI
{
public boss_curator(Creature creature) : base(creature)
{
Initialize();
}
void Initialize()
{
_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
{
//Summon Astral Flare
Creature AstralFlare = DoSpawnCreature(17096, RandomHelper.Rand32() % 37, RandomHelper.Rand32() % 37, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
Unit target = SelectTarget(SelectAggroTarget.Random, 0);
if (AstralFlare && target)
{
AstralFlare.CastSpell(AstralFlare, SpellIds.AstralFlarePassive, false);
AstralFlare.GetAI().AttackStart(target);
}
//Reduce Mana by 10% of max health
int mana = me.GetMaxPower(PowerType.Mana);
if (mana != 0)
{
mana /= 10;
me.ModifyPower(PowerType.Mana, -mana);
//if this get's us below 10%, then we evocate (the 10th should be summoned now)
if (me.GetPower(PowerType.Mana) * 100 / me.GetMaxPower(PowerType.Mana) < 10)
{
Talk(TextIds.SayEvocate);
me.InterruptNonMeleeSpells(false);
DoCast(me, SpellIds.Evocation);
_scheduler.DelayAll(TimeSpan.FromSeconds(20));
//Evocating = true;
//no AddTimer cooldown, this will make first flare appear instantly after evocate end, like expected
return;
}
else
{
if (RandomHelper.URand(0, 1) == 0)
{
Talk(TextIds.SaySummon);
}
}
}
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), task =>
{
if (Enraged)
task.Repeat(TimeSpan.FromSeconds(7));
else
task.Repeat();
Unit target = SelectTarget(SelectAggroTarget.TopAggro, 1);
if (target)
DoCast(target, SpellIds.HatefulBolt);
});
Enraged = false;
}
public boss_curator(Creature creature) : base(creature, DataTypes.Curator) { }
public override void Reset()
{
Initialize();
_Reset();
_infused = false;
me.ApplySpellImmune(0, SpellImmunity.Damage, SpellSchoolMask.Arcane, true);
}
public override void KilledUnit(Unit victim)
{
Talk(TextIds.SayKill);
if (victim.GetTypeId() == TypeId.Player)
Talk(TextIds.SayKill);
}
public override void JustDied(Unit killer)
{
_JustDied();
Talk(TextIds.SayDeath);
}
public override void EnterCombat(Unit victim)
{
_EnterCombat();
Talk(TextIds.SayAggro);
_events.ScheduleEvent(EventIds.HatefulBolt, TimeSpan.FromSeconds(12));
_events.ScheduleEvent(EventIds.SummonAstralFlare, TimeSpan.FromSeconds(10));
_events.ScheduleEvent(EventIds.Berserk, TimeSpan.FromMinutes(12));
}
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (!HealthAbovePct(15) && !_infused)
{
_infused = true;
_events.ScheduleEvent(EventIds.ArcaneInfusion, TimeSpan.FromMilliseconds(1));
_events.CancelEvent(EventIds.SummonAstralFlare);
}
}
public override void ExecuteEvent(uint eventId)
{
switch (eventId)
{
case EventIds.HatefulBolt:
Unit target = SelectTarget(SelectAggroTarget.TopAggro, 1);
if (target != null)
DoCast(target, SpellIds.HatefulBolt);
_events.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(15));
break;
case EventIds.ArcaneInfusion:
DoCastSelf(SpellIds.ArcaneInfusion, true);
break;
case EventIds.SummonAstralFlare:
if (RandomHelper.randChance(50))
Talk(TextIds.SaySummon);
DoCastSelf(RandomHelper.RAND(SpellIds.SummonAstralFlareNE, SpellIds.SummonAstralFlareNW, SpellIds.SummonAstralFlareSE, SpellIds.SummonAstralFlareSW), true);
int mana = me.GetMaxPower(PowerType.Mana) / 10;
if (mana != 0)
{
me.ModifyPower(PowerType.Mana, -mana);
if (me.GetPower(PowerType.Mana) * 100 / me.GetMaxPower(PowerType.Mana) < 10)
{
Talk(TextIds.SayEvocate);
me.InterruptNonMeleeSpells(false);
DoCastSelf(SpellIds.Evocation);
}
}
_events.Repeat(TimeSpan.FromSeconds(10));
break;
case EventIds.Berserk:
Talk(TextIds.SayEnrage);
DoCastSelf(SpellIds.Berserk, true);
break;
default:
break;
}
}
bool _infused;
}
[Script]
class npc_curator_astral_flareAI : ScriptedAI
{
public npc_curator_astral_flareAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
}
public override void Reset()
{
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{
me.SetReactState(ReactStates.Aggressive);
me.RemoveUnitFlag(UnitFlags.NotSelectable);
DoZoneInCombat();
});
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (!Enraged)
{
if (!HealthAbovePct(15))
{
Enraged = true;
DoCast(me, SpellIds.Enrage);
Talk(TextIds.SayEnrage);
}
}
}
bool Enraged;
}
}