Core/Player: Pass correct Zone ID to HandlePlayerLeaveZone
Port From (https://github.com/TrinityCore/TrinityCore/commit/78577afa4900a0b83c9f33e5f94f15f9f51de8c7)
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@@ -164,8 +164,8 @@ namespace Game.Entities
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// call leave script hooks immedately (before updating flags)
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if (oldZone != newZone)
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{
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Global.OutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
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Global.BattleFieldMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
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Global.OutdoorPvPMgr.HandlePlayerLeaveZone(this, oldZone);
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Global.BattleFieldMgr.HandlePlayerLeaveZone(this, oldZone);
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}
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// group update
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