Core/Player: Pass correct Zone ID to HandlePlayerLeaveZone

Port From (https://github.com/TrinityCore/TrinityCore/commit/78577afa4900a0b83c9f33e5f94f15f9f51de8c7)
This commit is contained in:
hondacrx
2021-06-23 12:02:41 -04:00
parent 6dabdfa3ed
commit b45e18585f
+2 -2
View File
@@ -164,8 +164,8 @@ namespace Game.Entities
// call leave script hooks immedately (before updating flags)
if (oldZone != newZone)
{
Global.OutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
Global.BattleFieldMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId);
Global.OutdoorPvPMgr.HandlePlayerLeaveZone(this, oldZone);
Global.BattleFieldMgr.HandlePlayerLeaveZone(this, oldZone);
}
// group update