Core/Object: Range check, Needs tested.
Port From (https://github.com/TrinityCore/TrinityCore/commit/b717603a9b3a676e800fc401f4544735287791a9)
This commit is contained in:
@@ -17,6 +17,7 @@
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using Framework.Constants;
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using Framework.Database;
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using Framework.GameMath;
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using Game.AI;
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using Game.BattleGrounds;
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using Game.Collision;
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@@ -242,7 +243,7 @@ namespace Game.Entities
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return false;
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}
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SetWorldRotation(rotation.X, rotation.Y, rotation.Z, rotation.W);
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SetLocalRotation(rotation.X, rotation.Y, rotation.Z, rotation.W);
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GameObjectAddon gameObjectAddon = Global.ObjectMgr.GetGameObjectAddon(GetSpawnId());
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// For most of gameobjects is (0, 0, 0, 1) quaternion, there are only some transports with not standard rotation
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@@ -883,7 +884,7 @@ namespace Game.Entities
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return m_goTemplateAddon;
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}
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public void Refresh()
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{
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// not refresh despawned not casted GO (despawned casted GO destroyed in all cases anyway)
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@@ -1025,7 +1026,7 @@ namespace Game.Entities
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data.Id = GetEntry();
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data.spawnPoint.WorldRelocate(this);
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data.rotation = m_worldRotation;
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data.rotation = m_localRotation;
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data.spawntimesecs = (int)(m_spawnedByDefault ? m_respawnDelayTime : -m_respawnDelayTime);
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data.animprogress = GetGoAnimProgress();
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data.goState = GetGoState();
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@@ -1054,10 +1055,10 @@ namespace Game.Entities
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stmt.AddValue(index++, GetPositionY());
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stmt.AddValue(index++, GetPositionZ());
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stmt.AddValue(index++, GetOrientation());
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stmt.AddValue(index++, m_worldRotation.X);
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stmt.AddValue(index++, m_worldRotation.Y);
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stmt.AddValue(index++, m_worldRotation.Z);
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stmt.AddValue(index++, m_worldRotation.W);
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stmt.AddValue(index++, m_localRotation.X);
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stmt.AddValue(index++, m_localRotation.Y);
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stmt.AddValue(index++, m_localRotation.Z);
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stmt.AddValue(index++, m_localRotation.W);
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stmt.AddValue(index++, m_respawnDelayTime);
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stmt.AddValue(index++, GetGoAnimProgress());
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stmt.AddValue(index++, (byte)GetGoState());
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@@ -2207,22 +2208,22 @@ namespace Game.Entities
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const int PACK_YZ_MASK = (PACK_YZ << 1) - 1;
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const int PACK_X_MASK = (PACK_X << 1) - 1;
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sbyte w_sign = (sbyte)(m_worldRotation.W >= 0.0f ? 1 : -1);
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long x = (int)(m_worldRotation.X * PACK_X) * w_sign & PACK_X_MASK;
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long y = (int)(m_worldRotation.Y * PACK_YZ) * w_sign & PACK_YZ_MASK;
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long z = (int)(m_worldRotation.Z * PACK_YZ) * w_sign & PACK_YZ_MASK;
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sbyte w_sign = (sbyte)(m_localRotation.W >= 0.0f ? 1 : -1);
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long x = (int)(m_localRotation.X * PACK_X) * w_sign & PACK_X_MASK;
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long y = (int)(m_localRotation.Y * PACK_YZ) * w_sign & PACK_YZ_MASK;
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long z = (int)(m_localRotation.Z * PACK_YZ) * w_sign & PACK_YZ_MASK;
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m_packedRotation = z | (y << 21) | (x << 42);
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}
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public void SetWorldRotation(float qx, float qy, float qz, float qw)
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public void SetLocalRotation(float qx, float qy, float qz, float qw)
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{
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Quaternion rotation = new Quaternion(qx, qy, qz, qw);
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rotation = Quaternion.Multiply(rotation, 1.0f / MathF.Sqrt(Quaternion.Dot(rotation, rotation)));
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m_worldRotation.X = rotation.X;
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m_worldRotation.Y = rotation.Y;
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m_worldRotation.Z = rotation.Z;
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m_worldRotation.W = rotation.W;
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m_localRotation.X = rotation.X;
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m_localRotation.Y = rotation.Y;
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m_localRotation.Z = rotation.Z;
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m_localRotation.W = rotation.W;
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UpdatePackedRotation();
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}
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@@ -2231,12 +2232,158 @@ namespace Game.Entities
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.ParentRotation), rotation);
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}
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public void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot)
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public void SetLocalRotationAngles(float z_rot, float y_rot, float x_rot)
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{
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Quaternion quat = Quaternion.CreateFromRotationMatrix(Extensions.fromEulerAnglesZYX(z_rot, y_rot, x_rot));
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SetWorldRotation(quat.X, quat.Y, quat.Z, quat.W);
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SetLocalRotation(quat.X, quat.Y, quat.Z, quat.W);
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}
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public Quaternion GetWorldRotation()
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{
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Quaternion localRotation = GetLocalRotation();
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Transport transport = GetTransport();
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if (transport != null)
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{
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Quaternion worldRotation = transport.GetWorldRotation();
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Quaternion worldRotationQuat = new(worldRotation.X, worldRotation.Y, worldRotation.Z, worldRotation.W);
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Quaternion localRotationQuat = new(localRotation.X, localRotation.Y, localRotation.Z, localRotation.W);
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Quaternion resultRotation = localRotationQuat * worldRotationQuat;
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return resultRotation;
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}
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return localRotation;
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}
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public bool IsAtInteractDistance(Player player, SpellInfo spell)
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{
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if (spell != null || (spell = GetSpellForLock(player)) != null)
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{
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float maxRange = spell.GetMaxRange(spell.IsPositive());
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if (GetGoType() == GameObjectTypes.SpellFocus)
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return maxRange * maxRange >= GetExactDistSq(player);
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var displayInfo = CliDB.GameObjectDisplayInfoStorage.LookupByKey(GetGoInfo().displayId);
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if (displayInfo != null)
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return IsAtInteractDistance(player, maxRange);
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}
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float distance;
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switch (GetGoType())
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{
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case GameObjectTypes.AreaDamage:
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distance = 0.0f;
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break;
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case GameObjectTypes.QuestGiver:
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case GameObjectTypes.Text:
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case GameObjectTypes.FlagStand:
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case GameObjectTypes.FlagDrop:
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case GameObjectTypes.MiniGame:
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distance = 5.5555553f;
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break;
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case GameObjectTypes.Binder:
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distance = 10.0f;
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break;
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case GameObjectTypes.Chair:
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case GameObjectTypes.BarberChair:
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distance = 3.0f;
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break;
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case GameObjectTypes.FishingNode:
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distance = 100.0f;
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break;
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case GameObjectTypes.Camera:
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case GameObjectTypes.MapObject:
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case GameObjectTypes.DungeonDifficulty:
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case GameObjectTypes.DestructibleBuilding:
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case GameObjectTypes.Door:
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default:
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distance = 5.0f;
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break;
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// Following values are not blizzlike
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case GameObjectTypes.Mailbox:
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// Successful mailbox interaction is rather critical to the client, failing it will start a minute-long cooldown until the next mail query may be executed.
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// And since movement info update is not sent with mailbox interaction query, server may find the player outside of interaction range. Thus we increase it.
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distance = 10.0f; // 5.0f is blizzlike
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break;
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}
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return IsAtInteractDistance(player, distance);
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}
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bool IsAtInteractDistance(Position pos, float radius)
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{
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var displayInfo = CliDB.GameObjectDisplayInfoStorage.LookupByKey(GetGoInfo().displayId);
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if (displayInfo != null)
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{
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float scale = GetObjectScale();
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float minX = displayInfo.GeoBoxMin.X * scale - radius;
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float minY = displayInfo.GeoBoxMin.Y * scale - radius;
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float minZ = displayInfo.GeoBoxMin.Z * scale - radius;
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float maxX = displayInfo.GeoBoxMax.X * scale + radius;
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float maxY = displayInfo.GeoBoxMax.Y * scale + radius;
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float maxZ = displayInfo.GeoBoxMax.Z * scale + radius;
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Quaternion localRotation = GetLocalRotation();
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//Todo Test this. Needs checked.
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var worldSpaceBox = MathFunctions.toWorldSpace(Matrix4x4.CreateFromQuaternion(localRotation), new Vector3(GetPositionX(), GetPositionY(), GetPositionZ()), new Box(new Vector3(minX, minY, minZ), new Vector3(maxX, maxY, maxZ)));
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return worldSpaceBox.Contains(new Vector3(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()));
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}
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return GetExactDist(pos) <= radius;
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}
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SpellInfo GetSpellForLock(Player player)
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{
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if (!player)
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return null;
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uint lockId = GetGoInfo().GetLockId();
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if (lockId == 0)
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return null;
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var lockEntry = CliDB.LockStorage.LookupByKey(lockId);
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if (lockEntry == null)
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return null;
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for (byte i = 0; i < SharedConst.MaxLockCase; ++i)
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{
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if (lockEntry.LockType[i] == 0)
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continue;
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if (lockEntry.LockType[i] == (byte)LockKeyType.Skill)
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{
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SpellInfo spell = Global.SpellMgr.GetSpellInfo((uint)lockEntry.Index[i], GetMap().GetDifficultyID());
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if (spell != null)
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return spell;
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}
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if (lockEntry.LockType[i] != (byte)LockKeyType.Skill)
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break;
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foreach (var playerSpell in player.GetSpellMap())
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{
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SpellInfo spell = Global.SpellMgr.GetSpellInfo(playerSpell.Key, GetMap().GetDifficultyID());
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if (spell != null)
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{
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foreach (var effect in spell.GetEffects())
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if (effect.Effect == SpellEffectName.OpenLock && effect.MiscValue == lockEntry.Index[i])
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if (effect.CalcValue(player) >= lockEntry.Skill[i])
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return spell;
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}
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}
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}
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return null;
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}
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public void ModifyHealth(int change, WorldObject attackerOrHealer = null, uint spellId = 0)
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{
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if (m_goValue.Building.MaxHealth == 0 || change == 0)
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@@ -2729,7 +2876,8 @@ namespace Game.Entities
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public ulong GetSpawnId() { return m_spawnId; }
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public long GetPackedWorldRotation() { return m_packedRotation; }
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public Quaternion GetLocalRotation() { return m_localRotation; }
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public long GetPackedLocalRotation() { return m_packedRotation; }
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public void SetOwnerGUID(ObjectGuid owner)
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{
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@@ -2900,7 +3048,7 @@ namespace Game.Entities
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public uint m_groupLootTimer; // (msecs)timer used for group loot
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public ObjectGuid lootingGroupLowGUID; // used to find group which is looting
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long m_packedRotation;
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Quaternion m_worldRotation;
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Quaternion m_localRotation;
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public Position StationaryPosition { get; set; }
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GameObjectAI m_AI;
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