Core/Maps: Prevent potential null dereference
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a21d02da12667e6e873163de83fa3cb25d028aa)
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@@ -2215,7 +2215,7 @@ namespace Game.Entities
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uint thisRespawnTime = (uint)(forceDelay != 0 ? Time.UnixTime + forceDelay : m_respawnTime);
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uint thisRespawnTime = (uint)(forceDelay != 0 ? Time.UnixTime + forceDelay : m_respawnTime);
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GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), m_creatureData.dbData && saveToDb);
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GetMap().SaveRespawnTime(SpawnObjectType.Creature, m_spawnId, GetEntry(), thisRespawnTime, GetMap().GetZoneId(GetPhaseShift(), GetHomePosition()), GridDefines.ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), saveToDb && m_creatureData != null && m_creatureData.dbData);
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}
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}
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public bool CanCreatureAttack(Unit victim, bool force = true)
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public bool CanCreatureAttack(Unit victim, bool force = true)
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