Game/Scripting: Add OnPlayerRepop hook

Port From (https://github.com/TrinityCore/TrinityCore/commit/5291842a33ac535db351072a230e3da6e43123a7)
This commit is contained in:
hondacrx
2019-08-15 12:01:36 -04:00
parent fc76ec26be
commit b8873fa966
3 changed files with 10 additions and 0 deletions
+3
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@@ -4260,6 +4260,9 @@ namespace Game.Entities
// set and clear other
SetAnimTier(UnitBytes1Flags.AlwaysStand, false);
// OnPlayerRepop hook
Global.ScriptMgr.OnPlayerRepop(this);
}
public void StopMirrorTimers()
+3
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@@ -663,6 +663,9 @@ namespace Game.Scripting
// Called after a player's quest status has been changed
public virtual void OnQuestStatusChange(Player player, uint questId) { }
// Called when a player presses release when he died
public virtual void OnPlayerRepop(Player player) { }
// Called when a player completes a movie
public virtual void OnMovieComplete(Player player, uint movieId) { }
+4
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@@ -1198,6 +1198,10 @@ namespace Game.Scripting
{
ForEach<PlayerScript>(p => p.OnUpdateZone(player, newZone, newArea));
}
public void OnPlayerRepop(Player player)
{
ForEach<PlayerScript>(p => p.OnPlayerRepop(player));
}
public void OnQuestStatusChange(Player player, uint questId)
{
ForEach<PlayerScript>(p => p.OnQuestStatusChange(player, questId));