Game/Scripting: Add OnPlayerRepop hook
Port From (https://github.com/TrinityCore/TrinityCore/commit/5291842a33ac535db351072a230e3da6e43123a7)
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@@ -4260,6 +4260,9 @@ namespace Game.Entities
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// set and clear other
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SetAnimTier(UnitBytes1Flags.AlwaysStand, false);
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// OnPlayerRepop hook
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Global.ScriptMgr.OnPlayerRepop(this);
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}
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public void StopMirrorTimers()
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@@ -663,6 +663,9 @@ namespace Game.Scripting
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// Called after a player's quest status has been changed
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public virtual void OnQuestStatusChange(Player player, uint questId) { }
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// Called when a player presses release when he died
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public virtual void OnPlayerRepop(Player player) { }
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// Called when a player completes a movie
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public virtual void OnMovieComplete(Player player, uint movieId) { }
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@@ -1198,6 +1198,10 @@ namespace Game.Scripting
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{
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ForEach<PlayerScript>(p => p.OnUpdateZone(player, newZone, newArea));
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}
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public void OnPlayerRepop(Player player)
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{
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ForEach<PlayerScript>(p => p.OnPlayerRepop(player));
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}
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public void OnQuestStatusChange(Player player, uint questId)
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{
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ForEach<PlayerScript>(p => p.OnQuestStatusChange(player, questId));
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