Core/Packets: Fixed sending way to many values in AvailableHotfixes. Which caused it not to get the blob data it needed.
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@@ -86,8 +86,8 @@ namespace Game.Networking.Packets
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_worldPacket.WriteUInt32(VirtualRealmAddress);
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_worldPacket.WriteInt32(Hotfixes.Keys.Count);
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foreach (var record in Hotfixes.Values)
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record.ID.Write(_worldPacket);
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foreach (var key in Hotfixes.Keys)
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Hotfixes[key][0].ID.Write(_worldPacket);
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}
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public uint VirtualRealmAddress;
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