Core/GameObjects: Implemented Checkallunits property for traps
Port From (https://github.com/TrinityCore/TrinityCore/commit/ffe870fc425e0e64fdc6b322a1596e82a6ff45c9)
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@@ -622,7 +622,7 @@ namespace Game.Entities
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Unit target;
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// @todo this hack with search required until GO casting not implemented
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if (GetOwner() != null)
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if (GetOwner() != null || goInfo.Trap.Checkallunits != 0)
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{
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// Hunter trap: Search units which are unfriendly to the trap's owner
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var checker = new NearestAttackableNoTotemUnitInObjectRangeCheck(this, radius);
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